; This file contained all used into interface images info

[SOME_ICONS]
sTextureName		= ..\BATTLE_INTERFACE\LIST_ICON2.tga
wTextureWidth		= 512
wTextureHeight		= 512
picture				= England,256,256,320,320
picture				= Spain,320,256,384,320
picture				= France,384,256,448,320
picture				= Holland,448,256,512,320
picture				= Pirate,0,384,64,448
picture				= Flow,384,384,448,448
picture				= Quest,0,128,64,192
picture				= Task,64,128,128,192

[ALCOHOL]
sTextureName		= alco\alcohol.tga
wTextureWidth		= 256
wTextureHeight		= 64
picture				= alcohol1,0,0,64,64
picture				= alcohol2,64,0,128,64
picture				= alcohol3,128,0,192,64
picture				= alcohol4,192,0,256,64

[HULL_UPGRADE_1]
sTextureName		= hull_upgrade1.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= hull,0,0,64,64

[HULL_UPGRADE_2]
sTextureName		= hull_upgrade2.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= hull,0,0,64,64

[HULL_UPGRADE_3]
sTextureName		= hull_upgrade3.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= hull,0,0,64,64

[SAILS_UPGRADE_1]
sTextureName		= sails_upgrade1.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= sails,0,0,64,64

[SAILS_UPGRADE_2]
sTextureName		= sails_upgrade2.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= sails,0,0,64,64

[SAILS_UPGRADE_3]
sTextureName		= sails_upgrade3.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture				= sails,0,0,64,64

[CANNONS_UPGRADE_1]
sTextureName		= cannons\cannon1.tga
wTextureWidth		= 256
wTextureHeight		= 256
picture				= cannons1,0,0,64,64
picture				= cannons2,64,0,128,64
picture				= cannons3,128,0,192,64
picture				= cannons4,192,0,256,64
picture				= cannons5,0,64,64,128
picture				= cannons6,64,64,128,128
picture				= cannons7,128,64,192,128
picture				= cannons8,192,64,256,128
picture				= cannons9,0,128,64,192
picture				= cannons10,64,128,128,192
picture				= cannons11,128,128,192,192
picture				= cannons12,192,128,256,192
picture				= cannons13,0,192,64,256

[CANNONS_UPGRADE_2]
sTextureName		= cannons\cannon2.tga
wTextureWidth		= 256
wTextureHeight		= 256
picture				= cannons1,0,0,64,64
picture				= cannons2,64,0,128,64
picture				= cannons3,128,0,192,64
picture				= cannons4,192,0,256,64
picture				= cannons5,0,64,64,128
picture				= cannons6,64,64,128,128
picture				= cannons7,128,64,192,128
picture				= cannons8,192,64,256,128
picture				= cannons9,0,128,64,192
picture				= cannons10,64,128,128,192
picture				= cannons11,128,128,192,192
picture				= cannons12,192,128,256,192
picture				= cannons13,0,192,64,256

[CANNONS_UPGRADE_3]
sTextureName		= cannons\cannon3.tga
wTextureWidth		= 256
wTextureHeight		= 256
picture				= cannons1,0,0,64,64
picture				= cannons2,64,0,128,64
picture				= cannons3,128,0,192,64
picture				= cannons4,192,0,256,64
picture				= cannons5,0,64,64,128
picture				= cannons6,64,64,128,128
picture				= cannons7,128,64,192,128
picture				= cannons8,192,64,256,128
picture				= cannons9,0,128,64,192
picture				= cannons10,64,128,128,192
picture				= cannons11,128,128,192,192
picture				= cannons12,192,128,256,192
picture				= cannons13,0,192,64,256

[TABS]
sTextureName		= tabs.tga
wTextureWidth		= 128
wTextureHeight		= 64

picture	= TabSelected,0,0,101,25
picture	= TabDeSelected,0,25,101,50

[TITLE]
sTextureName		= title.tga
wTextureWidth		= 512
wTextureHeight		= 64

picture	= Center,64,0,192,64
picture	= Left,0,0,64,64
picture = tile,256,0,512,64

[JOURNAL_ICONS]
sTextureName		= questbook.tga
wTextureWidth		= 512
wTextureHeight		= 512

picture	= JOURNAL,0,0,195,151
picture	= RUMOURS,196,0,390,151
picture = NATIONS,0,154,195,305
picture = TRADEBOOK,196,154,390,312

[CANCEL_BUTTON]
sTextureName		= cancelbutton.tga
wTextureWidth		= 64		
wTextureHeight		= 64

picture	= cancel_button,0,0,64,64

[MAINCHARACTERS]
sTextureName		= main_characters.tga
wTextureWidth		= 512
wTextureHeight		= 512

picture	= Blaze,0,0,256,511
picture	= Beatrice,256,0,512,511

[NATIONS]
sTextureName		= nations.tga
wTextureWidth		= 1024
wTextureHeight		= 128

picture	= Spain,0,0,128,128
picture	= Pirate,128,0,256,128
picture	= Holland,256,0,384,128
picture	= France,384,0,512,128
picture	= England,512,0,640,128

[SEA_UPGRADES_ICONS]
sTextureName		= main_icons.tga
wTextureWidth		= 1024
wTextureHeight		= 256

picture	= Hull1,192,0,224,32
picture	= Hull2,224,0,256,32
picture	= Hull3,192,32,224,64
picture	= Rigging1,224,32,256,64
picture	= Rigging2,192,64,224,96
picture	= Rigging3,224,64,256,96
picture	= Copper,192,96,224,128
picture	= Bronze,224,96,256,128
picture	= Iron,192,128,224,160

[UPGRADES]
sTextureName		= upgrades.tga
wTextureWidth		= 1024
wTextureHeight		= 512

picture	= Fort1,0,0,135,100
picture	= Fort2,0,0,135,100
picture	= Fort3,135,0,270,100
picture	= Fort4,270,0,405,100
picture	= Shipyard1,405,0,540,100
picture	= Shipyard2,405,0,540,100
picture	= Shipyard3,540,0,675,100
picture	= Shipyard4,675,0,810,100
picture	= Wheatfield,810,0,945,100

picture	= Fishingpier,0,100,135,200
picture	= Mill,135,100,270,200
picture	= Church,270,100,405,200
picture	= Huts,405,100,540,200
picture	= Academy,540,100,675,200
picture	= Storehouse,675,100,810,200
picture	= Expedition,810,100,945,200

picture	= Silvermines,0,200,135,300
picture	= Goldmines,135,200,270,300


[MAIN_BACK]
sTextureName		= mainback.tga
wTextureWidth		= 2048
wTextureHeight		= 2048

picture	= mainback,0,0,2048,2048

[COLONY_ICONS]
sTextureName		= colony_destiny.tga
wTextureWidth		= 512
wTextureHeight		= 512

picture = rob_colony,0,0,149,399
picture = destroy_colony,151,0,301,399
picture = capture_colony,302,0,451,399

[SKILLS]
sTextureName		= skills.tga
wTextureWidth		= 256
wTextureHeight		= 256

picture	= accuracy,0,0,64,64
picture	= leadership,64,0,128,64
picture	= gun,128,0,192,64
picture	= fencing,192,0,256,64

picture	= defence,0,64,64,128
picture	= cannons,64,64,128,128
picture	= repair,128,64,192,128
picture	= grappling,192,64,256,128

picture	= commerce,0,128,64,192
picture	= luck,64,128,128,192
picture	= navigation,128,128,192,192
picture	= tactic,192,128,256,192

picture	= accuracy_small,0,192,32,224
picture	= leadership_small,32,192,64,224
picture	= gun_small,64,192,96,224
picture	= fencing_small,96,192,128,224
picture	= defence_small,128,192,160,224
picture	= cannons_small,160,192,192,224
picture	= repair_small,192,192,224,224
picture	= grappling_small,224,192,256,224

picture	= commerce_small,0,224,32,256
picture	= luck_small,32,224,64,256
picture	= navigation_small,64,224,96,256
picture	= tactic_small,224,224,256,256

picture	= skillborder,105,224,224,256


[MAIN_ICONS]
sTextureName		= main_icons.tga
wTextureWidth		= 1024
wTextureHeight		= 256

picture = Level,0,96,32,128

picture = Holland,0,128,32,160
picture = Smugglers,32,128,64,160
picture = Pirate,0,160,32,192
picture = England,32,160,64,192
picture = Spain,0,192,32,224
picture = France,32,192,64,224
picture = select_nation,32,223,64,255

picture = BORDER,64,0,192,128

picture	= left side button,256,32,303,64
picture	= middle side button,303,32,402,64
picture	= select middle side button,303,64,402,96
picture	= select left side button,256,64,303,96

picture	= left side button2,287,32,303,64
picture	= select left side button2,287,64,303,96

picture	= left_button3,416,32,430,64
picture	= select_left_button3,416,64,430,96

picture	= right_button3,434,64,448,96
picture	= select_right_button3,434,32,448,64

picture	= check_no,448,32,480,64
picture	= check_yes,448,64,480,96
picture	= check_cancel,544,96,576,128

picture	= plus,481,32,496,48
picture	= minus,480,48,495,64
picture	= bigplus,497,32,513,48
picture	= bigminus,496,48,512,64

picture = repairb,480,64,512,96
picture = exchange,512,64,544,96
picture = upgrade,512,32,544,64
picture = capture,512,96,544,128
picture = raise,512,96,544,128

picture	= leadership,192,0,224,32
picture	= fencing,224,0,256,32
picture	= gun,192,32,224,64
picture	= navigation,224,32,256,64
picture	= tactic,224,32,256,64
picture	= cannons,192,64,224,96
picture	= grappling,224,64,256,96
picture	= repair,192,96,224,128
picture	= defence,224,96,256,128
picture	= commerce,192,128,224,160
picture	= luck,224,128,256,160
picture	= accuracy,0,224,32,256

picture	= skillborder,260,0,383,32
picture	= skillborder_green,256,96,383,128
picture	= skillborder_silver,383,96,511,128
picture	= skillup button,416,0,448,32

picture	= BORDER_UPLEFT,192,160,210,178
picture	= BORDER_LEFT,192,189,202,201
picture	= BORDER_DOWNLEFT,192,239,210,256
picture	= BORDER_CENTER,222,160,236,170
picture	= BORDER_UPRIGHT,734,160,752,178
picture	= BORDER_DOWNRIGHT,734,239,752,256

picture	= upbutton,448,0,480,16
picture	= downbutton,448,16,480,32

picture  = exit button,720,128,752,160
picture  = back,544,0,672,128
picture	= Center,573,128,712,160
picture	= Left,566,128,573,160
picture  = tile,256,128,566,160

[NET_TEAMICONS]
sTextureName = net\TeamIcons.tga
wTextureWidth = 256
wTextureHeight = 64
picture	= no_team,0,0,48,48
picture	= team0,48,0,96,48
picture	= team1,96,0,144,48
picture	= team2,144,0,192,48
picture	= team3,192,0,240,48

[NET_BUYCHECKICONS]
sTextureName = net\CheckIcons.tga
wTextureWidth = 256
wTextureHeight = 64
picture	= check_yes,0,0,48,48
picture	= check_no,48,0,96,48
picture	= check_yes_no_choice,96,0,144,48
picture	= check_empty,144,0,192,48

[PAPIRUS]
sTextureName		= papirus_big.tga
wTextureWidth		= 1024
wTextureHeight		= 1024

picture = papirus_characters_character,0,0,210,282
picture = papirus_characters_perks,0,0,276,258
picture = papirus_characters_reputation,0,0,274,254
picture = papirus_characters_perks_add,0,0,418,664
picture = papirus_characters_list,0,0,180,638
picture = papirus_characters_skills,0,0,248,549
picture = papirus_store_goods,0,0,141,437
picture = papirus_store_ship,0,0,189,360
picture = papirus_store_ships_list,0,0,180,689
picture = papirus_store_price,0,0,432,435
picture = papirus_store_buy_sell,0,0,430,161
picture = papirus_info,0,0,810,104
picture = papirus_character_remove_officer,0,0,506,165
picture = papirus_ship_additional_info,0,0,540,350
picture = papirus_ship_cargo_hold,0,0,290,250
picture = papirus_ship_goods_list,0,0,120,250
picture = papirus_ships_character,0,0,260,290
picture = papirus_ship_goods_management,0,0,420,85
picture = papirus_ship_ship_management,0,0,420,210
picture = papirus_ship_discrad_goods,0,0,320,160
picture = papirus_ship_exchange_goods,0,0,310,410
picture = papirus_map_colony_list,0,0,157,695
picture = papirus_map_colony_info,0,0,180,695
picture = papirus_map_small_info,0,0,619,90
picture = papirus_hireofficer_character,0,0,263,612
picture = papirus_hireofficer_info,0,0,730,85
picture = papirus_hireofficer_back,0,0,612,519
picture = papirus_choose_character,0,0,262,222
picture = papirus_choose_nation,0,0,355,120
picture = papirus_choose_flag,0,0,145,120
picture = papirus_choose_nation_descr,0,0,560,500
picture = papirus_capture_colony,0,0,323,313
picture = papirus_colonies_build,0,0,538,522
picture = papirus_net_fgserverslist,20,50,187,300
picture = papirus_net_fgserverslist2,201,50,520,300
picture = papirus_net_fguserprofile,20,342,520,580
picture = papirus_net_fgserverinfo,540,50,780,440
picture = papirus_net_fgserverinfo_map,0,0,128,128
picture = papirus_net_buyplayers_name,20,50,315,316
picture = papirus_net_buyplayers_other,329,50,520,316
picture = papirus_net_buybuy,20,342,520,580
picture = papirus_net_buyserverinfo,540,50,780,440
picture = papirus_net_buyserverinfo_map,0,0,128,128
picture = papirus_net_cgsettings,120,50,680,550
picture = papirus_choose_profile,0,0,280,74
picture = papirus_choose_WorldSettings,0,0,280,330
picture = papirus_choose_GameSettings,0,0,231,369
picture = papirus_choose_OkBack,0,0,231,50
picture = papirus_confirm_build,0,0,400,400
picture = papirus_info,0,0,400,160
picture = papirus_shipyard_main, 0, 0, 460, 500
picture = shipyard_papirus_message, 0, 0, 300, 150
picture = papirus_saveload, 0, 0, 1014, 430
picture = papirus_main_menu,0,0,365,401
picture = papirus_upgrade_prescie,0,0,320,421
picture = papirus_upgrade,0,0,320,203
picture = papirus_map,0,0,310,245
picture = papirus_abordage_ears,0,0,210,370
picture = papirus_abordage,0,0,475,455
picture = papirus_ship_thin_strip,0,100,398,32
picture = papirus_date_back,0,0,160,120
picture = papirus_papermap_info,0,0,400,330

[PAPIRUS_BIG]
sTextureName		= papirus_big.tga
wTextureWidth		= 1024
wTextureHeight		= 1024
picture = papirus big,0,0,1024,1024

[BLANK_SHIP]
sTextureName		= blank_ship.tga
wTextureWidth		= 128
wTextureHeight		= 128

picture	= Not Used,640,128,768,256

[BLANK_SHIP2]
sTextureName		= blank_ship2.tga
wTextureWidth		= 128
wTextureHeight		= 128

picture	= Not Used2,640,128,768,256

[CHECKBUTTON_ICON]
sTextureName = checkbtn.tga
wTextureWidth		= 32
wTextureHeight		= 64

picture	= check_yes,0,0,32,32
picture	= check_no,0,32,32,64

[ICONS]
sTextureName		= icons.tga
wTextureWidth		= 512
wTextureHeight		= 256

picture = transp,200,64,201,64
;    ship pictures list
picture	= ship back,256,0,384,128

;    cannon pictures list
picture	= culverine back,0,0,128,128
picture	= cannon back,0,0,128,128
picture	= special cannon back,0,0,128,128

;    controls pictures list
picture	= left arrow,384,0,448,64
picture	= right arrow,448,0,512,64
picture	= large title,0,128,384,160
picture	= small title,0,128,384,160
picture = left side title,0,128,24,160
picture = middle side title,24,128,360,160
picture = select border,128,0,256,128
picture	= border angle,384,64,400,80
picture	= border line,400,64,512,80
picture	= titleCenter,352,160,384,192
picture	= titleMedium,288,160,352,192
picture	= titleTiled,128,160,288,192
;picture	= left side button,0,128,24,160
;picture	= middle side button,24,128,360,160
;picture	= select middle side button,24,128,360,160
picture	= status line filled,384,80,512,88
picture	= status line empty,384,88,512,96
picture = scrollbar,384,128,512,160
picture = select scrollbar,384,96,512,128
picture = black rectangle,384,160,512,192
picture	= small left arrow,384,224,416,256
picture	= small right arrow,448,224,480,256
picture	= buy all,384,224,416,256
picture	= sell all,448,224,480,256
picture = small border angle,384,64,400,80
picture = small border line,400,64,512,80
picture = exit button,416,192,448,224

picture = pluss,452,163,477,188

; other pictures list
picture = complete,64,160,96,192
picture = noncomplete,96,160,128,192

; ship parameters icons
picture	= ship class icon,64,192,96,224
picture	= ship hull icon,288,224,320,256
picture	= ship speed icon,128,224,160,256
picture	= ship maneuver icon,96,224,128,256
picture	= ship capacity icon,192,224,224,256
picture	= ship max crew icon,320,224,352,256
picture	= ship min crew icon,352,224,384,256
picture	= ship cannons icon,224,224,256,256
picture	= ship max caliber icon,256,224,288,256
picture	= ship cost icon,448,192,480,224
picture = ship rig icon,480,192,512,224
picture = ship crew icon,416,224,448,256
picture = ship max hp icon,320,192,354,224

; character state icons
picture = current expirience icon,352,192,384,224
picture = next expirience icon,384,192,416,224
picture = money icon,448,192,480,224
picture = skill pointer icon,320,192,352,224
picture = health icon,480,224,512,256

; goods parameters icons
picture = weight icon,160,224,192,256
picture = buy price icon,448,192,480,224
picture = sell price icon,448,192,480,224

; character skill icons
picture	= leadership skill icon,64,224,96,256
picture	= fencing skill icon,32,192,64,224
picture	= sailing skill icon,64,192,96,224
picture	= accuracy skill icon,96,192,128,224
picture	= cannons skill icon,128,192,160,224
picture	= grappling skill icon,160,192,192,224
picture	= repair skill icon,192,192,224,224
picture	= deffence skill icon,224,192,256,224
picture	= commerce skill icon,256,192,288,224
picture	= sneak skill icon,288,192,320,224

[EMPTYFACE]
sTextureName		= empty_face.tga
wTextureWidth		= 128
wTextureHeight		= 128
picture	= emptyface,0,0,128,128

[SINGLECANNON]
sTextureName		= singlecannon.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture	= singlecannon,0,0,64,64

[CREW_SMALL]
sTextureName		= crew.tga
wTextureWidth		= 64
wTextureHeight		= 64
picture	= crew_small,0,0,64,64

[FACEICON]
sTextureName		= faces.tga
wTextureWidth		= 1024
wTextureHeight		= 512

picture	= face1,0,0,128,128
picture	= face2,128,0,256,128
picture	= face3,256,0,384,128
picture	= face4,384,0,512,128
picture	= face5,512,0,640,128
picture	= face6,640,0,768,128
picture	= face7,768,0,896,128
picture	= face8,896,0,1024,128
picture	= face9,0,128,128,256
picture	= face10,128,128,256,256
picture	= face11,256,128,384,256
picture	= face12,384,128,512,256
picture	= face13,512,128,640,256
picture	= face14,640,128,768,256
picture	= face15,768,128,896,256
picture	= face16,896,128,1024,256
picture	= face17,0,256,128,384
picture	= face18,128,256,256,384
picture	= face19,256,256,384,384
picture	= face20,384,256,512,384
picture	= face21,512,256,640,384
picture	= face22,640,256,768,384
picture	= face23,768,256,896,384
picture	= face24,896,256,1024,384
picture	= face25,0,384,128,512
picture	= face26,128,384,256,512
picture	= face27,256,384,384,512
picture	= face28,384,384,512,512
picture	= face29,512,384,640,512
picture	= face30,640,384,768,512
picture	= face31,768,384,896,512
picture	= face32,896,384,1024,512

[CANNONS]
sTextureName	= cannons.tga
wTextureWidth		= 1024
wTextureHeight		= 128

picture	= culverine12,640,0,768,128
picture	= culverine16,512,0,640,128
picture	= culverine24,384,0,512,128
picture	= cannon12,256,0,384,128
picture	= cannon16,128,0,256,128
picture	= cannon24,0,0,128,128
picture	= cannon32,256,0,384,128
picture	= cannon36,128,0,256,128
picture	= cannon42,0,0,128,128
picture	= cannon48,768,0,896,128

[GOODS]
sTextureName	= goods.tga
wTextureWidth		= 512
wTextureHeight		= 256

;  goods pictures list
picture = Cotton,0,0,64,64
picture = Ale,64,0,128,64
picture = Oil,128,0,192,64
picture = Fruits,192,0,256,64
picture = Chocolate,256,0,320,64
picture = Linen,320,0,384,64
picture = Wine,384,0,448,64
picture = Silk,448,0,512,64

picture = Wheat,0,64,64,128
picture = Rum,64,64,128,128
picture = Sailcloth,128,64,192,128
picture = Sugar,192,64,256,128
picture = Tobacco,256,64,320,128
picture = Leather,320,64,384,128
picture = Copra,384,64,448,128
picture = Clothes,448,64,512,128

picture = Paprika,0,128,64,192
picture = Balls,64,128,128,192
picture = Grapes,128,128,192,192
picture = Bombs,192,128,256,192
picture = Knippels,256,128,320,192
picture = Cinnamon,320,128,384,192
picture = Mahogany,384,128,448,192
picture = Ebony,448,128,512,192

picture = Coffee,0,192,64,256
picture = Sandal,64,192,128,256
picture = Slaves,128,192,192,256
picture = Planks,192,192,256,256
picture = Gold,256,192,320,256
picture = Silver,320,192,384,256
picture = Food,384,192,448,256
picture = Medicine,448,192,512,256

[MORALE]
stextureName = morality.tga
wTextureWidth	= 512
wTextureHeight	= 128

picture = low morale,256,0,384,128
picture = medium morale,128,0,256,128
picture	= high morale,0,0,128,128

[MORALE_SMALL]
stextureName = morality_small.tga
wTextureWidth	= 256
wTextureHeight	= 64

picture = low morale,128,0,192,64
picture = medium morale,64,0,128,64
picture	= high morale,0,0,64,64


[ISLANDSICON]
stextureName = Colonies.tga
wTextureWidth	= 256
wTextureHeight	= 256

picture = Tortuga,0,0,64,64
picture = Stmartin,64,0,128,64
picture = Stkitts,128,0,192,64
picture = Steustatius,192,0,256,64
picture = Puertorico,0,64,64,128
picture = Nevis,0,64,64,128
picture = Montserrat,0,64,64,128
picture = Martinique,0,64,64,128
picture = Jamaica,0,128,64,192
picture = Hispaniola,0,128,64,192
picture = Guadeloupe,0,128,64,192
picture = Grenada,0,128,64,192
picture = Dominica,0,192,64,256
picture = Curacao,0,192,64,256
picture = Barbados,0,192,64,256
picture = Antigua,0,192,64,256

[SHIP_STATE_ICONS]
stextureName = ship_status.tga
wTextureWidth	= 512
wTextureHeight	= 128

picture = Hull,0,0,128,128
picture = Sails,128,0,256,128
picture = Cannons,256,0,384,128
picture = Crew,384,0,512,128

[NATIONS_1]
sTextureName		= nations_2.tga
wTextureWidth		= 256
wTextureHeight		= 128

;    ship pictures list
picture = Smuggler,0,0,128,128
picture = Spain,128,0,256,128

[NATIONS_2]
sTextureName		= nations_4.tga
wTextureWidth		= 512
wTextureHeight		= 128

picture = Pirate,0,0,128,128
picture = England,128,0,256,128
picture = Holland,256,0,384,128
picture = France,384,0,512,128

[NATIONS_SMALL]
sTextureName		= nations_small_all
picture = Spain,0,0,32,32
picture = Smuggler,32,0,64,32
picture = France,64,0,96,32
picture = England,96,0,128,32
picture = Holland,128,0,160,32
picture = Pirate,160,0,192,32

[RELATIONS]
sTextureName		= relations icons.tga
wTextureWidth		= 512
wTextureHeight		= 128

;    ship pictures list
picture = Enemy,0,0,128,128
picture = Friend,128,0,256,128
picture = Neutral,256,0,384,128

[CORRUPTSAVE]
sTextureName	= CorruptSave.tga
wTextureWidth	= 128
wTextureHeight	= 128

picture	= corruptsave,0,0,128,128

[ITEMS_EMPTY]
sTextureName	= items_empty.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture 	= empty,0,0,128,128

[WEAPONS]
sTextureName	= LIST_WEAPON_HIGHLIGHT.tga
wTextureWidth	= 1024
wTextureHeight	= 512

picture = blade1,0,0,128,128
picture = blade2,128,0,256,128
picture = blade3,256,0,384,128
picture = blade4,384,0,512,128
picture = blade5,512,0,640,128
picture = blade6,0,128,128,256
picture = blade7,128,128,256,256
picture = blade8,256,128,384,256
picture = blade9,384,128,512,256
picture = blade10,512,128,640,256
picture = blade11,0,256,128,384
picture = blade12,128,256,256,384
picture = blade13,256,256,384,384
picture = blade14,384,256,512,384
picture = blade15,512,256,640,384
picture = blade16,0,384,128,512
picture = blade17,128,384,256,512
picture = blade18,256,384,384,512
picture = blade19,384,384,512,512
picture = blade20,512,384,640,512
picture = gun1,640,0,768,128
picture = gun2,768,0,896,128
picture = gun3,640,128,768,256
picture = gun4,768,128,896,256
picture = gun5,640,256,768,384
picture = gun6,768,256,896,384
picture = gun7,640,384,768,512
picture = spyglass1,896,0,1024,128
picture = spyglass2,896,128,1024,256
picture = spyglass3,896,256,1024,384
picture = spyglass4,896,384,1024,512

[USEDFLAG]
sTextureName	= usedflag.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = usedflag,0,0,128,128

[HELP_MINIMAP]
sTextureName	= HELPPICTURES\MINIMAP.tga
wTextureWidth	= 256
wTextureHeight	= 256
picture = minimap,0,0,256,256

[SWAP_ITEMS]
sTextureName	= SwapItem.tga
wTextureWidth	= 64
wTextureHeight	= 64
picture = swapitem,0,0,64,64

[EXCHANGE_BUTTONS]
sTextureName	= ExchangeButtons.tga
wTextureWidth	= 256
wTextureHeight	= 64

picture = OneUp,0,0,64,64
picture = OneDown,64,0,128,64
picture = AllUp,128,0,192,64
picture = AllDown,192,0,256,64

[BOX_IMAGE]
sTextureName	= BoxImage.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = BoxImage,0,0,128,128

[BUY_SELL]
sTextureName	= BuySellFlags.tga
wTextureWidth	= 256
wTextureHeight	= 128
picture		= buy,0,64,64,128
picture		= sell,192,64,256,128

[SHIPS_empty]
sTextureName	= ships\empty_ship.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_tartane]
sTextureName	= ships\tartane.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128


[SHIPS_wartartane]
sTextureName	= ships\wartartane.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_lugger]
sTextureName	= ships\lugger.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_sloop]
sTextureName	= ships\sloop.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_schooner]
sTextureName	= ships\schooner.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_barque]
sTextureName	= ships\barque.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_caravel]
sTextureName	= ships\caravel.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_fleut]
sTextureName	= ships\fleut.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_brig]
sTextureName	= ships\brig.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_galeon_l]
sTextureName	= ships\galeon_l.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_corvette]
sTextureName	= ships\corvette.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_galeon_h]
sTextureName	= ships\galeon_h.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_pinnace]
sTextureName	= ships\pinnace.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_frigate]
sTextureName	= ships\frigate.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_lineship]
sTextureName	= ships\lineship.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_warship]
sTextureName	= ships\warship.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_battleship]
sTextureName	= ships\battleship.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128

[SHIPS_manowar]
sTextureName	= ships\manowar.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = ship,0,0,128,128


[FACE128_0]
sTextureName	= portraits\128\face_0.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_1]
sTextureName	= portraits\128\face_1.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_2]
sTextureName	= portraits\128\face_2.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_3]
sTextureName	= portraits\128\face_3.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_4]
sTextureName	= portraits\128\face_4.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_5]
sTextureName	= portraits\128\face_5.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_6]
sTextureName	= portraits\128\face_6.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_7]
sTextureName	= portraits\128\face_7.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_8]
sTextureName	= portraits\128\face_8.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_9]
sTextureName	= portraits\128\face_9.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_10]
sTextureName	= portraits\128\face_10.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_11]
sTextureName	= portraits\128\face_11.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_12]
sTextureName	= portraits\128\face_12.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_13]
sTextureName	= portraits\128\face_13.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_14]
sTextureName	= portraits\128\face_14.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_15]
sTextureName	= portraits\128\face_15.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_16]
sTextureName	= portraits\128\face_16.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_17]
sTextureName	= portraits\128\face_17.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_18]
sTextureName	= portraits\128\face_18.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_19]
sTextureName	= portraits\128\face_19.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_20]
sTextureName	= portraits\128\face_20.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_21]
sTextureName	= portraits\128\face_21.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_22]
sTextureName	= portraits\128\face_22.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_23]
sTextureName	= portraits\128\face_23.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_24]
sTextureName	= portraits\128\face_24.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_25]
sTextureName	= portraits\128\face_25.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_26]
sTextureName	= portraits\128\face_26.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_27]
sTextureName	= portraits\128\face_27.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_28]
sTextureName	= portraits\128\face_28.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_29]
sTextureName	= portraits\128\face_29.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_30]
sTextureName	= portraits\128\face_30.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_31]
sTextureName	= portraits\128\face_31.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_32]
sTextureName	= portraits\128\face_32.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_33]
sTextureName	= portraits\128\face_33.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_34]
sTextureName	= portraits\128\face_34.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_35]
sTextureName	= portraits\128\face_35.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_36]
sTextureName	= portraits\128\face_36.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_37]
sTextureName	= portraits\128\face_37.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_38]
sTextureName	= portraits\128\face_38.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_39]
sTextureName	= portraits\128\face_39.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_40]
sTextureName	= portraits\128\face_40.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_41]
sTextureName	= portraits\128\face_41.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_42]
sTextureName	= portraits\128\face_42.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_43]
sTextureName	= portraits\128\face_43.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_44]
sTextureName	= portraits\128\face_44.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_45]
sTextureName	= portraits\128\face_45.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_46]
sTextureName	= portraits\128\face_46.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_47]
sTextureName	= portraits\128\face_47.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_48]
sTextureName	= portraits\128\face_48.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_49]
sTextureName	= portraits\128\face_49.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_50]
sTextureName	= portraits\128\face_50.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_51]
sTextureName	= portraits\128\face_51.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_52]
sTextureName	= portraits\128\face_52.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_53]
sTextureName	= portraits\128\face_53.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_54]
sTextureName	= portraits\128\face_54.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_55]
sTextureName	= portraits\128\face_55.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_56]
sTextureName	= portraits\128\face_56.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_57]
sTextureName	= portraits\128\face_57.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_58]
sTextureName	= portraits\128\face_58.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_59]
sTextureName	= portraits\128\face_59.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_60]
sTextureName	= portraits\128\face_60.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_61]
sTextureName	= portraits\128\face_61.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_62]
sTextureName	= portraits\128\face_62.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_63]
sTextureName	= portraits\128\face_63.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_64]
sTextureName	= portraits\128\face_64.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_65]
sTextureName	= portraits\128\face_65.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_66]
sTextureName	= portraits\128\face_66.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_67]
sTextureName	= portraits\128\face_67.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_68]
sTextureName	= portraits\128\face_68.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_69]
sTextureName	= portraits\128\face_69.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_70]
sTextureName	= portraits\128\face_70.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_71]
sTextureName	= portraits\128\face_71.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_72]
sTextureName	= portraits\128\face_72.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_73]
sTextureName	= portraits\128\face_73.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_74]
sTextureName	= portraits\128\face_74.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_75]
sTextureName	= portraits\128\face_75.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_76]
sTextureName	= portraits\128\face_76.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_77]
sTextureName	= portraits\128\face_77.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_78]
sTextureName	= portraits\128\face_78.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_79]
sTextureName	= portraits\128\face_79.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_80]
sTextureName	= portraits\128\face_80.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_81]
sTextureName	= portraits\128\face_81.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_82]
sTextureName	= portraits\128\face_82.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_83]
sTextureName	= portraits\128\face_83.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_84]
sTextureName	= portraits\128\face_84.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_85]
sTextureName	= portraits\128\face_85.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_86]
sTextureName	= portraits\128\face_86.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_87]
sTextureName	= portraits\128\face_87.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_88]
sTextureName	= portraits\128\face_88.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_89]
sTextureName	= portraits\128\face_89.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_90]
sTextureName	= portraits\128\face_90.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_91]
sTextureName	= portraits\128\face_91.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_92]
sTextureName	= portraits\128\face_92.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_93]
sTextureName	= portraits\128\face_93.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_94]
sTextureName	= portraits\128\face_94.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_95]
sTextureName	= portraits\128\face_95.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_96]
sTextureName	= portraits\128\face_96.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_97]
sTextureName	= portraits\128\face_97.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_98]
sTextureName	= portraits\128\face_98.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_99]
sTextureName	= portraits\128\face_99.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_100]
sTextureName	= portraits\128\face_100.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_101]
sTextureName	= portraits\128\face_101.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_102]
sTextureName	= portraits\128\face_102.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_103]
sTextureName	= portraits\128\face_103.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_104]
sTextureName	= portraits\128\face_104.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_105]
sTextureName	= portraits\128\face_105.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_106]
sTextureName	= portraits\128\face_106.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_107]
sTextureName	= portraits\128\face_107.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_108]
sTextureName	= portraits\128\face_108.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_109]
sTextureName	= portraits\128\face_109.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_110]
sTextureName	= portraits\128\face_110.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_111]
sTextureName	= portraits\128\face_111.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_112]
sTextureName	= portraits\128\face_112.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_113]
sTextureName	= portraits\128\face_113.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_114]
sTextureName	= portraits\128\face_114.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_115]
sTextureName	= portraits\128\face_115.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_116]
sTextureName	= portraits\128\face_116.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_117]
sTextureName	= portraits\128\face_117.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_118]
sTextureName	= portraits\128\face_118.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_119]
sTextureName	= portraits\128\face_119.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_120]
sTextureName	= portraits\128\face_120.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_121]
sTextureName	= portraits\128\face_121.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_122]
sTextureName	= portraits\128\face_122.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_123]
sTextureName	= portraits\128\face_123.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_124]
sTextureName	= portraits\128\face_124.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_125]
sTextureName	= portraits\128\face_125.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_126]
sTextureName	= portraits\128\face_126.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_127]
sTextureName	= portraits\128\face_127.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_128]
sTextureName	= portraits\128\face_128.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_129]
sTextureName	= portraits\128\face_129.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_130]
sTextureName	= portraits\128\face_130.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_131]
sTextureName	= portraits\128\face_131.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_132]
sTextureName	= portraits\128\face_132.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_133]
sTextureName	= portraits\128\face_133.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_134]
sTextureName	= portraits\128\face_134.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_135]
sTextureName	= portraits\128\face_135.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_136]
sTextureName	= portraits\128\face_136.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_137]
sTextureName	= portraits\128\face_137.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_138]
sTextureName	= portraits\128\face_138.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_139]
sTextureName	= portraits\128\face_139.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_140]
sTextureName	= portraits\128\face_140.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_141]
sTextureName	= portraits\128\face_141.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_142]
sTextureName	= portraits\128\face_142.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_143]
sTextureName	= portraits\128\face_143.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_144]
sTextureName	= portraits\128\face_144.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_145]
sTextureName	= portraits\128\face_145.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_146]
sTextureName	= portraits\128\face_146.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_147]
sTextureName	= portraits\128\face_147.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_148]
sTextureName	= portraits\128\face_148.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_149]
sTextureName	= portraits\128\face_149.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_150]
sTextureName	= portraits\128\face_150.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_151]
sTextureName	= portraits\128\face_151.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_152]
sTextureName	= portraits\128\face_152.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_153]
sTextureName	= portraits\128\face_153.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_154]
sTextureName	= portraits\128\face_154.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_155]
sTextureName	= portraits\128\face_155.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_156]
sTextureName	= portraits\128\face_156.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_157]
sTextureName	= portraits\128\face_157.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_158]
sTextureName	= portraits\128\face_158.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_159]
sTextureName	= portraits\128\face_159.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_160]
sTextureName	= portraits\128\face_160.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_161]
sTextureName	= portraits\128\face_161.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_162]
sTextureName	= portraits\128\face_162.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_163]
sTextureName	= portraits\128\face_163.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_164]
sTextureName	= portraits\128\face_164.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_165]
sTextureName	= portraits\128\face_165.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_166]
sTextureName	= portraits\128\face_166.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_167]
sTextureName	= portraits\128\face_167.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128


[FACE128_fighter]
sTextureName	= portraits\128\fighter.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_carpenter]
sTextureName	= portraits\128\carpenter.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_treasurer]
sTextureName	= portraits\128\treasurer.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_cannoner]
sTextureName	= portraits\128\cannoner.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_doctor]
sTextureName	= portraits\128\doctor.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_navigator]
sTextureName	= portraits\128\navigator.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_boatswain]
sTextureName	= portraits\128\boatswain.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128

[NET_MODES]
sTextureName	= net\netmodes.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture	= Deathmatch,0,0,64,64
picture	= TeamDeathmatch,64,0,128,64
picture	= DefendTheConvoy,0,64,64,128
picture	= CaptureTheFort,64,64,128,128

[TRADE_STATE]
sTextureName	= BuySellFlags.tga
wTextureWidth	= 256
wTextureHeight	= 128
picture		= buy,0,0,128,128
picture		= sell,128,0,256,128

[FRENDLY]
sTextureName = frendly.tga
wTextureWidth	= 64
wTextureHeight	= 64
picture = frendly,0,0,64,64

[tooltipback]
sTextureName = tooltipback.tga
wTextureWidth	= 256
wTextureHeight	= 64
picture = left,0,0,4,64
picture = right,252,0,256,64
picture = middle,4,0,252,64

[ITEMS_1]
sTextureName	= items1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,64,64
picture = itm2,64,0,128,64
picture = itm3,128,0,192,64
picture = itm4,192,0,256,64
picture = itm5,256,0,320,64
picture = itm6,320,0,384,64
picture = itm7,384,0,448,64
picture = itm8,448,0,512,64

picture = itm9,0,64,64,128
picture = itm10,64,64,128,128
picture = itm11,128,64,192,128
picture = itm12,192,64,256,128
picture = itm13,256,64,320,128
picture = itm14,320,64,384,128
picture = itm15,384,64,448,128
picture = itm16,448,64,512,128

picture = itm17,0,128,64,192
picture = itm18,64,128,128,192
picture = itm19,128,128,192,192
picture = itm20,192,128,256,192
picture = itm21,256,128,320,192
picture = itm22,320,128,384,192
picture = itm23,384,128,448,192
picture = itm24,448,128,512,192

picture = itm25,0,192,64,256
picture = itm26,64,192,128,256
picture = itm27,128,192,192,256
picture = itm28,192,192,256,256
picture = itm29,256,192,320,256
picture = itm30,320,192,384,256
picture = itm31,384,192,448,256
picture = itm32,448,192,512,256

picture = itm33,0,256,64,320
picture = itm34,64,256,128,320
picture = itm35,128,256,192,320
picture = itm36,192,256,256,320
picture = itm37,256,256,320,320
picture = itm38,320,256,384,320
picture = itm39,384,256,448,320
picture = itm40,448,256,512,320


[ITEMS_2]
sTextureName	= items2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_3]
sTextureName	= items3.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_4]
sTextureName	= items4.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_5]
sTextureName	= items5.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_6]
sTextureName	= items6.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[NET_SERVERPASSWORD]
sTextureName	= ..\BATTLE_INTERFACE\land_icon.tga
wTextureWidth	= 256
wTextureHeight	= 64

picture = locked,13,10,51,54
picture = unlocked,64,0,128,64
