;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Звуки инвайромента в меню;;;;;;;;;

[mainmenu_day]
;ch_loop = cricket, 8, 8, 0.1
ch_loop = water_menu, 18, 19, 0.4
ch_loop = day_wind, 1, 1, 0.2
ch = seagull, 5, 20, 0.1

[mainmenu_day_rain]
ch_loop = land_rain, 1, 1, 0.5
ch_loop = water_menu, 1, 1, 0.3
ch_loop = storm_wind, 1, 1, 0.2
ch = seagull, 5, 20, 0.1

[mainmenu_night]
ch_loop = water_menu, 1, 1, 0.3
ch_loop = cricket_night, 9, 1, 0.3
ch_loop = day_wind, 1, 1, 0.2

[mainmenu_night_rain]
ch_loop = water_menu, 1, 1, 0.5
ch_loop = land_rain, 1, 1, 0.9
ch_loop = storm_wind, 1, 1, 0.4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Звуки погодных условий на локациях без города;;;;;;;;

[land_day]
ch_loop = day_wind, 1, 1, 0.3
ch = popugay, 25, 70, 0.1
ch = solovey, 5, 20, 0.2
ch = monkey, 25, 70, 0.1
ch_loop = birds, 1, 1, 1.0
ch_loop = cricket, 8, 8, 0.2
ch = cricket_02, 25, 70, 0.1
ch = seagull, 5, 20, 0.1

; такое схемы теоретически никогда не встретится, но пусть будет для порядка
[land_day_rain]
ch_loop = land_rain, 1, 1, 0.5
ch_loop = day_wind, 1, 1, 0.5
ch = seagull, 5, 20, 0.1

[land_day_storm]
ch_loop = storm_land_rain, 1, 1, 0.5
ch_loop = storm_wind, 1, 1, 0.5
ch = seagull, 5, 20, 0.1

[land_night]
ch_loop = night_wind, 1, 1, 0.5
ch_loop = cricket_night, 9, 10, 0.1
ch = animals_night, 10, 30, 0.3
ch = bird_night, 5, 15, 0.5
ch = monkey, 25, 70, 0.1
ch = cricket_night_02, 25, 70, 0.3
ch = seagull, 5, 20, 0.1

; эта схема соответствует погоде Вечер 3, только в ней есть сочетание ночь с дождём
[land_night_rain]
ch_loop = night_wind, 1, 1, 0.5
;ch_loop = land_rain, 1, 1, 0.5
ch_loop = weather\strong_rain1.wav, 1, 1, 0.6
ch = bird_night, 25, 45, 0.2
ch = solovey, 25, 40, 0.05
ch = animals_night, 10, 30, 0.3
ch = seagull, 5, 20, 0.1

[land_night_storm]
ch_loop = storm_land_rain, 1, 1, 0.5
ch_loop = storm_wind, 1, 1, 0.5
ch = seagull, 5, 20, 0.1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Звуки погодных условий на море;;;

[sea_day]
ch_loop = day_wind, 1, 1, 0.5

[sea_day_rain]
ch_loop = sea_rain, 1, 1, 0.5
ch_loop = day_wind, 1, 1, 0.5

[sea_day_storm]
ch_loop = storm_wind, 1, 1, 0.2
ch_loop = storm_sea_water, 1, 1, 0.3
ch_loop = storm_sea_rain, 1, 1, 0.3
	

[sea_night]
ch_loop = night_wind, 1, 1, 0.5

[sea_night_rain]
ch_loop = storm_sea_rain, 1, 1, 0.5


[sea_night_storm]
ch_loop = storm_wind, 1, 1, 0.2
ch_loop = storm_sea_water, 1, 1, 0.3
ch_loop = storm_sea_rain, 1, 1, 0.3

;;;;;;;;;;;;;;;;;;;;;;;;;;;; Схема для пещеры с сокровищами

[cave]
;ch_loop = day_wind, 1, 1, 0.5

;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Города и инвайроментные звуки в них;

[town_day]
ch_loop = day_wind, 1, 1, 0.1
ch = popugay, 25, 70, 0.1
ch = solovey, 25, 70, 0.2
ch = monkey, 25, 70, 0.1
ch_loop = cricket, 8, 8, 0.3
ch = cricket_02, 25, 70, 0.1
ch = rat, 40, 90, 0.5
ch = dog, 35, 70, 0.2
ch = door, 40, 130, 0.3
ch = cough, 25, 70, 0.2
ch_loop = AMBIENT\people_talk.wav, 1, 1, 0.07

[town_night]
ch_loop = day_wind, 1, 1, 0.05
ch_loop = cricket_night, 9, 10, 0.1
ch = animals_night, 25, 70, 0.3
ch = cricket_night_02, 25, 70, 0.3
ch = bird_night, 25, 70, 0.3
ch = dog, 50, 130, 0.2


; такое схемы теоретически никогда не встретится, но пусть будет для порядка
[town_day_rain]
ch_loop = day_wind, 1, 1, 0.5
ch_loop = land_rain, 1, 1, 0.5
ch = dog, 35, 70, 0.3
ch = door, 40, 130, 0.3
ch_loop = AMBIENT\people_talk.wav, 1, 1, 0.10


[town_day_storm]
ch_loop = AMBIENT\people_talk.wav, 1, 1, 0.02
ch_loop = storm_land_rain, 1, 1, 0.5
ch_loop = storm_wind, 1, 1, 0.5
ch = dog, 35, 70, 0.3

; эта схема соответствует погоде Вечер 3, только в ней есть сочетание ночь с дождём
[town_night_rain]
ch_loop = day_wind, 1, 1, 0.5
ch_loop = land_rain, 1, 1, 0.3
ch_loop = weather\easy_rain1.wav, 1, 1, 0.6
ch = dog, 35, 70, 0.3
ch_loop = AMBIENT\people_talk.wav, 1, 1, 0.10

[town_night_storm]
ch_loop = storm_land_rain, 1, 1, 0.5
ch_loop = storm_wind, 1, 1, 0.5
ch = dog, 35, 70, 0.3


[shop]

[shipyard]
ch_loop = AMBIENT\SHIPYARD\Fon_In_01.wav, 1, 1, 0.3


[church]

[tavern]
ch_loop = AMBIENT\TAVERN\Tavern_In_Fon_01.WAV, 1, 1, 0.25
ch_loop = AMBIENT\pirates.WAV, 1, 1, 0.03

ch = drop_tavern, 20, 10, 0.1
ch = man_tavern, 30, 20, 0.1
ch = man_tavern, 30, 35, 0.1
ch = man_tavern, 50, 27, 0.1
ch = talks_tavern, 20, 70, 0.1
ch = talks_tavern, 20, 70, 0.1
ch = otr_tavern, 70, 120, 0.1
ch = otr_tavern, 70, 120, 0.1
ch = otr_tavern, 70, 120, 0.1
ch = money, 40, 120, 0.1
ch = fill_up, 40, 70, 0.1
ch = fill_up, 40, 70, 0.1

[residence]

[deck]
;ch = bullet_miss, 3, 20, 0.48
ch = grapes2bort, 3, 20, 0.45

[slave_deck]
;ch_loop = sea_rain, 1, 1, 0.5
ch_loop = storm_land_rain, 1, 1, 1.0
ch_loop = storm_sea_water, 1, 1, 1.0
ch_loop = storm_wind, 1, 1, 1.0
