# Control Panel
STATUSBAR_END_TURN_BUTTON	"Kliknij ZAKONCZ TURE, gdy bedziesz chcial zakonczyc ture."
TOOLTIP_END_TURN_BUTTON		"Konczy twoja ture"

# Civ Tab
STATUSBAR_CIV_MAINTAB			"Ta zakladka dostarcza informacji o Twoim imperinm."
TOOLTIP_CIV_MAINTAB			"Info. o imperium"
STATUSBAR_CIV_TOTAL_CITIES_DISPLAY	"To jest calkowita liczba miast w Twoim imperium."
TOOLTIP_CIV_TOTAL_CITIES_DISPLAY	"Wszystkich Miast"
STATUSBAR_CIV_TOTAL_GOLD_DISPLAY	"To jest calkowita liczba zlota w twoim skarbcu."
TOOLTIP_CIV_TOTAL_GOLD_DISPLAY		"Calkowite zloto"
STATUSBAR_CIV_TOTAL_PW_DISPLAY		"To jest calkowity fundusz Robot Publicznych jaki zgromadziles."
TOOLTIP_CIV_TOTAL_PW_DISPLAY		"Calkowity fundusz Robot Publicznych"
STATUSBAR_CIV_TURNS_REMAINING_DISPLAY	"Liczba pozostalych tur do odkrycia wynalazku {advance_name}."
TOOLTIP_CIV_TURNS_REMAINING_DISPLAY	"Tur pozostalych"
STATUSBAR_CIV_NOW_RESEARCHING_DISPLAY	"To jest wynalazek nad ktorym aktualnie pracuja Twoi naukowcy."
TOOLTIP_CIV_NOW_RESEARCHING_DISPLAY	"Aktualne badania"
STATUSBAR_CIV_TOTAL_HAPPINESS_DISPLAY	"To jest poziom zadowolenia w calym Twoim imperium."
TOOLTIP_CIV_TOTAL_HAPPINESS_DISPLAY	"Calkowite Zadowolenie"
STATUSBAR_CIV_TOTAL_POLLUTION_DISPLAY 	"To jest calkowity poziom zanieczyszczen swiata."
TOOLTIP_CIV_TOTAL_POLLUTION_DISPLAY 	"Globalne zanieczyszczenia"

# City Tab
STATUSBAR_CITY_MAINTAB			"Ta zakladka dostarcza informacji o wybranym miescie."
TOOLTIP_CITY_MAINTAB			"Info. o miescie"
STATUSBAR_CITY_GOTO_BUILDQUEUE		"Kliknij tu aby otworzyc kolejke budowy dla tego miasta."
TOOLTIP_CITY_GOTO_BUILDQUEUE		"Przejdz do kolejki budowy"
STATUSBAR_CITY_TURNS_REMAINING_DISPLAY	"Liczba pozostalych tur do zakonczenia budowy."
TOOLTIP_CITY_TURNS_REMAINING_DISPLAY	"Tur pozostalych do zakonczenian"
STATUSBAR_CITY_HIRE_GOVERNOR_BUTTON	"Kliknij tu aby wyznaczyc burmistrza tego miasta."
TOOLTIP_CITY_HIRE_GOVERNOR_BUTTON	"Wyznacz burmistarza"
STATUSBAR_CITY_GOVERNOR_PRIORITY_PULLDOWN	"Wybierz czym na sie kierowac burmistrz przy zarzadzaniu tym miastem."
TOOLTIP_CITY_GOVERNOR_PRIORITY_PULLDOWN		"wybierz priorytet"
STATUSBAR_CITY_SELECT_CITY_PULLDOWN	"Kliknij tu abu z listy wybrac miasto."
TOOLTIP_CITY_SELECT_CITY_PULLDOWN	"Lista miast"
STATUSBAR_CITY_GOTO_NEXTCITY_BUTTON	"Przejdz do nastepnego miasta."
TOOLTIP_CITY_GOTO_NEXTCITY_BUTTON	"Nastepne miasto"
STATUSBAR_CITY_GOTO_PREVCITY_BUTTON	"Przejdz do poprzedniego miasta."
TOOLTIP_CITY_GOTO_PREVCITY_BUTTON	"Poprzednie miasto"

# Unit Tab
STATUSBAR_UNIT_MAINTAB			"Kliknij tu aby wyswietlic wszystkie jednostki; w miastach i na segmentach."
TOOLTIP_UNIT_MAINTAB			"Info. o jednostkach"
STATUSBAR_UNIT_NEXT_UNIT_BUTTON		"Kliknij tu aby wybrac nastepna dostepna jednostke."
TOOLTIP_UNIT_NEXT_UNIT_BUTTON		"Nastepna jednostka"
STATUSBAR_UNIT_PREV_UNIT_BUTTON		"Kliknij tu aby wybrac poprzednia dostepna jednostke."
TOOLTIP_UNIT_PREV_UNIT_BUTTON		"Poprzednia jednostka"
STATUSBAR_UNIT_MOVE_ORDER_BUTTON	"Rozkaz przemieszczenia jednostki."
TOOLTIP_UNIT_MOVE_ORDER_BUTTON		"Przemiasc jednostke"
STATUSBAR_UNIT_SETTLE_ORDER_BUTTON	"Rozkaz zbudowania miasta."
TOOLTIP_UNIT_SETTLE_ORDER_BUTTON	"Budowa miasta"
STATUSBAR_UNIT_SLEEP_ORDER_BUTTON	"Rozkaz - warta, dla jednostki."
TOOLTIP_UNIT_SLEEP_ORDER_BUTTON		"Warta"
STATUSBAR_UNIT_DISBAND_ORDER_BUTTON	"Rozkaz rozwiazania jednostki."
TOOLTIP_UNIT_DISBAND_ORDER_BUTTON	"Rozwiaz jednostke"
STATUSBAR_UNIT_CANCEL_ORDER_BUTTON	"Anuluj aktualne rozkazy."
TOOLTIP_UNIT_CANCEL_ORDER_BUTTON	"Anuluj rozkazy"
STATUSBAR_UNIT_FORTIFY_ORDER_BUTTON	"Rozkaz ufortyfikowania sie jednostki."
TOOLTIP_UNIT_FORTIFY_ORDER_BUTTON	"Ufortyfikowanie"
STATUSBAR_UNIT_PILLAGE_ORDER_BUTTON	"Rozkaz pladrowania tego segmentu."
TOOLTIP_UNIT_PILLAGE_ORDER_BUTTON	"Pladrowanie"
STATUSBAR_UNIT_PIRATE_ORDER_BUTTON	"Rozkaz napadania na ten szlak handlowy."
TOOLTIP_UNIT_PIRATE_ORDER_BUTTON	"Napadanie na szlak"
STATUSBAR_UNIT_UNITSTATS_DISPLAY	"A=Atak, Z=Zasieg Ataku, O=Obrona, R=Ruch"
TOOLTIP_UNIT_UNITSTATS_DISPLAY		"Status tej jednostki"
STATUSBAR_UNIT_UNITSTATS_ATT_DISPLAY	"To jest sila ataku danej jednostki."
TOOLTIP_UNIT_UNITSTATS_ATT_DISPLAY	"Sila Ataku"
STATUSBAR_UNIT_UNITSTATS_DEF_DISPLAY	"To jest wspolczynnik obrony danej jednostki."
TOOLTIP_UNIT_UNITSTATS_DEF_DISPLAY	"Wspolczynnik obrony"
STATUSBAR_UNIT_UNITSTATS_RNG_DISPLAY	"To jest sila ataku z oddalenia danej jednostki."
TOOLTIP_UNIT_UNITSTATS_RNG_DISPLAY	"Sila ataku z dystansu"
STATUSBAR_UNIT_UNITSTATS_BOM_DISPLAY	"To jest sila ognia danej jednostki."
TOOLTIP_UNIT_UNITSTATS_BOM_DISPLAY	"Sila ognia"
STATUSBAR_UNIT_UNITSTATS_MOV_DISPLAY	"To sa punktu ruchu danej jednostki."
TOOLTIP_UNIT_UNITSTATS_MOV_DISPLAY	"Punkty Ruchu"
STATUSBAR_UNIT_UNITSTATS_ARM_DISPLAY	"To jest wytrzymalosc pancerza danej jednostki."
TOOLTIP_UNIT_UNITSTATS_ARM_DISPLAY	"Pancerz"
STATUSBAR_UNIT_UNITSTATS_FUL_DISPLAY	"To jest ilosc paliwa danej jednostki."
TOOLTIP_UNIT_UNITSTATS_FUL_DISPLAY	"Zapas Paliwa"
STATUSBAR_UNIT_ARMYSTATS_DIPLAY		"To sa statystyki armii."
TOOLTIP_UNIT_ARMYSTATS_DIPLAY		"Statystyki armii"
STATUSBAR_UNIT_UNITINFO_BUTTON		"Kliknij to aby wyswietlic Zarzadce Jednostek."
TOOLTIP_UNIT_UNITINFO_BUTTON		"Idz do Zarzadcy Jednostek"
STATUSBAR_UNIT_ARMYINFO_BUTTON		"Kliknij to aby wyswietlic Zarzadce Wosjkowego."
TOOLTIP_UNIT_ARMYINFO_BUTTON		"Idz do Zarzadcy Wojskowego"

# Tile Improvements Tab
STATUSBAR_TILEIMP_MAINTAB		"Kliknij tu aby wyswietlic ulepszenia segmentow."
TOOLTIP_TILEIMP_MAINTAB			"Ulepszenia Segmentow"
STATUSBAR_TILEIMP_TOTAL_PW_DISPLAY	"Calkowita liczba funduszy Robot Publicznych."
TOOLTIP_TILEIMP_TOTAL_PW_DISPLAY	"Calkowity fundusz Robot Publicznych"
STATUSBAR_TILEIMP_PW_RATE_DISPLAY	"Aktualny podatek na Roboty Publiczne."
TOOLTIP_TILEIMP_PW_RATE_DISPLAY		"Podatek Robot Publicznych"
STATUSBAR_TILEIMP_LANDIMP_BUTTON	"Kliknij tu abu wyswietlic ulepszenia segmentow ladowy."
TOOLTIP_TILEIMP_LANDIMP_BUTTON		"Ulepszenia segmentow ladowy"
STATUSBAR_TILEIMP_OCEANIMP_BUTTON	"Kliknij tu abu wyswietlic ulepszenia segmentow morskich."
TOOLTIP_TILEIMP_OCEANIMP_BUTTON		"Ulepszenia segmentow morskich"
STATUSBAR_TILEIMP_SPECIALIMP_BUTTON	"Kliknij tu abu wyswietlic ulepszenia segmentow specjalnych."
TOOLTIP_TILEIMP_SPECIALIMP_BUTTON	"Ulepszenia segmentow specjalnych"
STATUSBAR_TILEIMP_TILEIMPMENU_SIDETAB	"Kliknij tu abu wyswietlic menu ulepszen segmentow."
TOOLTIP_TILEIMP_TILEIMPMENU_SIDETAB	"Menu ulepszen segmentow"
STATUSBAR_TILEIMP_TERRAFORMMENU_SIDETAB	"Kliknij tu aby wyswietlic Przeksztalcenia Ladu."
TOOLTIP_TILEIMP_TERRAFORMMENU_SIDETAB	"Menu Przeksztalcen Ladu"
STATUSBAR_TILEIMP_SELECT_FARM1_BUTTON	"Umieszczaj farmy na nizinach i rowninach."
TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON	"Farma"
STATUSBAR_TILEIMP_SELECT_FARM2_BUTTON	"Umieszczaj nowoczesne farmy na nizinach i rowninach."
TOOLTIP_TILEIMP_SELECT_FARM2_BUTTON	"Nowoczesna farma"
STATUSBAR_TILEIMP_SELECT_FARM3_BUTTON	"Umieszczaj farmy hydroponiczne na nizinach i rowninach."
TOOLTIP_TILEIMP_SELECT_FARM3_BUTTON	"Farma hydroponiczna"
STATUSBAR_TILEIMP_SELECT_MINE1_BUTTON	"Kopalnie musza byc umieszczane na segmentach ladowych."
TOOLTIP_TILEIMP_SELECT_MINE1_BUTTON	"Kopalnia"
STATUSBAR_TILEIMP_SELECT_MINE2_BUTTON	"Nowoczesne kopalnie musza byc umieszczane na segmentach ladowych."
TOOLTIP_TILEIMP_SELECT_MINE2_BUTTON	"Nowoczesna kopalnia"
STATUSBAR_TILEIMP_SELECT_MINE3_BUTTON	"Zespol kopaln musi byc umieszczony na segmentach ladowych."
TOOLTIP_TILEIMP_SELECT_MINE3_BUTTON	"Zespol kopaln"
STATUSBAR_TILEIMP_SELECT_ROAD1_BUTTON	"Drogi moga byc umieszczane na dowolnych segmentach ladowych."
TOOLTIP_TILEIMP_SELECT_ROAD1_BUTTON	"Droga"
STATUSBAR_TILEIMP_SELECT_ROAD2_BUTTON	"Tory kolejowe moga byc umieszczane na dowolnych segmentach ladowych."
TOOLTIP_TILEIMP_SELECT_ROAD2_BUTTON	"Tory kolejowe"
STATUSBAR_TILEIMP_SELECT_ROAD3_BUTTON	"Kolej magnetyczna moze byc umieszczona na dowolnym segmencie ladowym."
TOOLTIP_TILEIMP_SELECT_ROAD3_BUTTON	"Kolej magnetyczna"
STATUSBAR_TILEIMP_SELECT_ATM1_BUTTON	"Placowka handlowa moze byc umieszczona na segmencie ladowym."
TOOLTIP_TILEIMP_SELECT_ATM1_BUTTON	"Placowka handlowa"
STATUSBAR_TILEIMP_SELECT_ATM2_BUTTON	"Centrum handlowe moze byc umieszczone na segmencie ladowym."
TOOLTIP_TILEIMP_SELECT_ATM2_BUTTON	"Centrum handlowe"
STATUSBAR_TILEIMP_SELECT_ATM3_BUTTON	"Rezerwat przyrody moze byc umieszczony na segmencie ladowym."
TOOLTIP_TILEIMP_SELECT_ATM3_BUTTON	"Rezerwat przyrody"
STATUSBAR_TILEIMP_SELECT_NET1_BUTTON	"Sieci musza byc umieszczone na segmentach oceanicznych blisko miasta."
TOOLTIP_TILEIMP_SELECT_NET1_BUTTON	"Siec"
STATUSBAR_TILEIMP_SELECT_NET2_BUTTON	"Hodowla ryb musi byc umieszczona tylko na segmentach oceanicznych blisko miasta."
TOOLTIP_TILEIMP_SELECT_NET2_BUTTON	"Hodowla ryb"
STATUSBAR_TILEIMP_SELECT_NET3_BUTTON	"Automatyczna Hodowla ryb musi byc umieszczona na segmentach oceanicznych blisko miasta."
TOOLTIP_TILEIMP_SELECT_NET3_BUTTON	"Auto. hodowla ryb"
STATUSBAR_TILEIMP_SELECT_RIG1_BUTTON	"Kopalnie podmorskie musza byc umieszczane na segmentach glebokiej wody."
TOOLTIP_TILEIMP_SELECT_RIG1_BUTTON	"Kopalnia podmorska"
STATUSBAR_TILEIMP_SELECT_RIG2_BUTTON	"Nowocz. kopalnie podmorskie musza byc umieszczane na segmentach glebokiej wody."
TOOLTIP_TILEIMP_SELECT_RIG2_BUTTON	"Nowocz. kopalnia podmorska"
STATUSBAR_TILEIMP_SELECT_RIG3_BUTTON	"Zespol kopaln podmorskich musi byc umieszczany na segmentach glebokiej wody."
TOOLTIP_TILEIMP_SELECT_RIG3_BUTTON	"Zespol kopaln podmorskich"

STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON	"Tunel podmorski musi byc umieszczony na segmencie oceanicznym."
TOOLTIP_TILEIMP_SELECT_TUNNEL_BUTTON	"Tunel podmorski"
STATUSBAR_TILEIMP_SELECT_PIER1_BUTTON	"Porty musza byc umieszczane na segmentach oceanicznych blisko brzegu."
TOOLTIP_TILEIMP_SELECT_PIER1_BUTTON	"Port"
STATUSBAR_TILEIMP_SELECT_PIER2_BUTTON	"Platformy wiertnicze musza byc umieszczane na segmentach oceanicznych."
TOOLTIP_TILEIMP_SELECT_PIER2_BUTTON	"Platforma wiertnicza"

STATUSBAR_TILEIMP_SELECT_PIER3_BUTTON	"Pier3 must be placed on an ocean tile near the shore."
TOOLTIP_TILEIMP_SELECT_PIER3_BUTTON	"Pier3 - TBD"
STATUSBAR_TILEIMP_SELECT_LISTENPOST_BUTTON	"Posterunek musi byc umieszczony na segmencie ladu blisko granicy."
TOOLTIP_TILEIMP_SELECT_LISTENPOST_BUTTON	"Posterunek"
STATUSBAR_TILEIMP_SELECT_RADARTOWER_BUTTON	"Stacja radarowa powinna byc umieszczona na segmencie ladu blisko granicy."
TOOLTIP_TILEIMP_SELECT_RADARTOWER_BUTTON	"Stacja radarowa"
STATUSBAR_TILEIMP_SELECT_FORT_BUTTON	"Fortyfikacje moga byc umieszczane na dowolnych segmentach ladowych."
TOOLTIP_TILEIMP_SELECT_FORT_BUTTON	"Fortyfikacja"
STATUSBAR_TILEIMP_SELECT_AIRBASE_BUTTON	"Bazy lotnicze moga byc umieszczane na dowolnych segmentach ladowych."
TOOLTIP_TILEIMP_SELECT_AIRBASE_BUTTON	"Baza lotnicza"
STATUSBAR_TILEIMP_SELECT_SONAR_BUOYS_BUTTON	"Boje sonarowe moga byc umieszczane na dowolnych segmentach oceanicznych."
TOOLTIP_TILEIMP_SELECT_SONAR_BUOYS_BUTTON	"Boja sonarowa"
STATUSBAR_TILEIMP_SELECT_OBELISK_BUTTON	"Obeliski gajanskie moga byc umieszczane na dowolnych segmentach ladowych."
TOOLTIP_TILEIMP_SELECT_OBELISK_BUTTON	"Obelisk gajanski"
STATUSBAR_TILEIMP_LANDTERRA_BUTTON	"Kliknij tu aby wyswietlic przeksztalcenia ladu."
TOOLTIP_TILEIMP_LANDTERRA_BUTTON	"Przeksztalcenia ladu"
STATUSBAR_TILEIMP_OCEANTERRA_BUTTON	"Kliknij tu aby wyswietlic przeksztalcenia oceanu."
TOOLTIP_TILEIMP_OCEANTERRA_BUTTON	"Przeksztalcenia Oceanu"
STATUSBAR_TILEIMP_SPECIALTERRA_BUTTON	"There are no special terraforming options - only land and ocean based ones."
TOOLTIP_TILEIMP_SPECIALTERRA_BUTTON	"Not Available"
STATUSBAR_TILEIMP_SELECT_BROWN_HILL_BUTTON	"Przeksztalc dowolny segment ladowy na wydmy."
TOOLTIP_TILEIMP_SELECT_BROWN_HILL_BUTTON	"Wydmy"
STATUSBAR_TILEIMP_SELECT_BROWN_MOUNTAIN_BUTTON	"Przeksztalc dowolny segment ladowy na gory pustynne."
TOOLTIP_TILEIMP_SELECT_BROWN_MOUNTAIN_BUTTON	"Gory pustynne"
STATUSBAR_TILEIMP_SELECT_DESERT_BUTTON	"Przeksztalc dowolny segment ladowy na pustynie."
TOOLTIP_TILEIMP_SELECT_DESERT_BUTTON	"Pustynia"
STATUSBAR_TILEIMP_SELECT_DECIDUOUS_BUTTON	"Przeksztalc dowolny segment ladowy na las."
TOOLTIP_TILEIMP_SELECT_DECIDUOUS_BUTTON		"Las"
STATUSBAR_TILEIMP_SELECT_GRASSLND_BUTTON	"Przeksztalc dowolny segment ladowy na nizine."
TOOLTIP_TILEIMP_SELECT_GRASSLND_BUTTON		"Nizina"
STATUSBAR_TILEIMP_SELECT_HILL_BUTTON	"Przeksztalc dowolny segment ladowy na wzgorza."
TOOLTIP_TILEIMP_SELECT_HILL_BUTTON	"Wzgorza"
STATUSBAR_TILEIMP_SELECT_JUNGLE_BUTTON	"Przeksztalc dowolny segment ladowy na dzungle."
TOOLTIP_TILEIMP_SELECT_JUNGLE_BUTTON	"Dzungla"
STATUSBAR_TILEIMP_SELECT_MOUNTAIN_BUTTON	"Przeksztalc dowolny segment ladowy na gory."
TOOLTIP_TILEIMP_SELECT_MOUNTAIN_BUTTON		"Gory"
STATUSBAR_TILEIMP_SELECT_PLAINS_BUTTON	"Przeksztalc dowolny segment ladowy na rownine."
TOOLTIP_TILEIMP_SELECT_PLAINS_BUTTON	"Rownina"
STATUSBAR_TILEIMP_SELECT_SWAMP_BUTTON	"Przeksztalc dowolny segment ladowy na bagna."
TOOLTIP_TILEIMP_SELECT_SWAMP_BUTTON	"Bagna"
STATUSBAR_TILEIMP_SELECT_WHITE_HILL_BUTTON	"Przeksztalc dowolny segment ladowy na wzgorza polarne."
TOOLTIP_TILEIMP_SELECT_WHITE_HILL_BUTTON	"Wzgorza polarne"
STATUSBAR_TILEIMP_SELECT_WHITE_MOUNTAIN_BUTTON	"Przeksztalc dowolny segment ladowy na gory polarne."
TOOLTIP_TILEIMP_SELECT_WHITE_MOUNTAIN_BUTTON	"Gory polarne"
STATUSBAR_TILEIMP_SELECT_TUNDRA_BUTTON	"Przeksztalc dowolny segnent ladowy na tundre."
TOOLTIP_TILEIMP_SELECT_TUNDRA_BUTTON	"Tundra"
STATUSBAR_TILEIMP_SELECT_GLACIER_BUTTON	"Przeksztalc dowolny segnent ladowy na lodowiec."
TOOLTIP_TILEIMP_SELECT_GLACIER_BUTTON	"Lodowiec"
STATUSBAR_TILEIMP_SELECT_SHALWTR_BUTTON	"Przeksztalc dowolny segment oceaniczny na plytka wode."
TOOLTIP_TILEIMP_SELECT_SHALWTR_BUTTON	"Plytka woda"
STATUSBAR_TILEIMP_UNKWNWTR_BUTTON	"Terraform any ocean-based tile to whatever this tile does."
TOOLTIP_TILEIMP_UNKWNWTR_BUTTON		"Unnamed Ocean"
STATUSBAR_TILEIMP_PELAGIC_BUTTON	"Przeksztalc dowolny segment oceaniczny na plytka wode."
TOOLTIP_TILEIMP_PELAGIC_BUTTON		"Plytka woda"
STATUSBAR_TILEIMP_BENTHIC_BUTTON	"Przeksztalc dowolny segment oceaniczny na gledoka wode."
TOOLTIP_TILEIMP_BENTHIC_BUTTON		"Gleboka woda"
STATUSBAR_TILEIMP_CONTSHELF_BUTTON	"Przeksztalc dowolny segment oceaniczny na szelf kontynentalny."
TOOLTIP_TILEIMP_CONTSHELF_BUTTON	"Szelf kontynentalny"
STATUSBAR_TILEIMP_SUBCANYON_BUTTON	"Przeksztalc dowolny segment oceaniczny na kanion podmorski."
TOOLTIP_TILEIMP_SUBCANYON_BUTTON	"Kanion podmorski"
STATUSBAR_TILEIMP_MTNRIDGE_BUTTON	"Przeksztalc dowolny segment oceaniczny na grzbiet podmorski."
TOOLTIP_TILEIMP_MTNRIDGE_BUTTON		"Grzbiet podmorski"
STATUSBAR_TILEIMP_OCEANMTN_BUTTON	"Przeksztalc dowolny segment oceaniczny na mid-ocean mountain."
TOOLTIP_TILEIMP_OCEANMTN_BUTTON		"Mid-ocean Mountains"

# Messages Tab
STATUSBAR_MESSAGES_MAINTAB		"Wszystkie wiadomosci w grze zapisywane w tej zakladce."
TOOLTIP_MESSAGES_MAINTAB		"Wiadomosci"
STATUSBAR_MESSAGES_READMESSAGE_BUTTON	"Kliknij tu aby przeczytac cala wiadomosc."
TOOLTIP_MESSAGES_READMESSAGE_BUTTON	"Przeczytaj wiadomosc"
STATUSBAR_MESSAGES_READNEWSPAPER_BUTTON	"Click to read this newspaper."
TOOLTIP_MESSAGES_READNEWSPAPER_BUTTON	"Read Newspaper"

# Advisor Selection Box
# aka "The Helm"
STATUSBAR_SHORTCUTPAD_YEARTURN_TOGGLE_BUTTON	"Kliknij aby zmienic tury/lata."
TOOLTIP_SHORTCUTPAD_YEARTURN_TOGGLE_BUTTON	"tury/lata"
STATUSBAR_SHORTCUTPAD_GOTO_CIVSCR_BUTTON	"Kliknij tu aby otworzyc ekran Zarzadcy Imperium."
TOOLTIP_SHORTCUTPAD_GOTO_CIVSCR_BUTTON		"Zarzadca Imperium"
STATUSBAR_SHORTCUTPAD_GOTO_SCIENCESCR_BUTTON	"Kliknij tu aby otworzyc ekran Zarzadcy Naukowego."
TOOLTIP_SHORTCUTPAD_GOTO_SCIENCESCR_BUTTON	"Zarzadca Naukowy"
STATUSBAR_SHORTCUTPAD_GOTO_TRADESCR_BUTTON	"Kliknij tu aby otworzyc ekran Zarzadcy Handlowego."
TOOLTIP_SHORTCUTPAD_GOTO_TRADESCR_BUTTON	"Zarzadac Handlowy"
STATUSBAR_SHORTCUTPAD_GOTO_CITYSCR_BUTTON	"Kliknij tu aby otworzyc ekran Zarzadcy Miasta."
TOOLTIP_SHORTCUTPAD_GOTO_CITYSCR_BUTTON		"Zarzadca Miasta"
STATUSBAR_SHORTCUTPAD_NATLSCR_BUTTON		"Kliknij tu aby otworzyc ekran Zarzadcy Narodowego."
TOOLTIP_SHORTCUTPAD_NATLSCR_BUTTON		"Zarzadca Narodowy"
STATUSBAR_SHORTCUTPAD_GOTO_UNITSCR_BUTTON	"Kliknij tu aby otworzyc ekran Zarzadcy Jednostek."
TOOLTIP_SHORTCUTPAD_GOTO_UNITSCR_BUTTON		"Zarzadca Jednostek"
STATUSBAR_SHORTCUTPAD_GOTO_DIPSCR_BUTTON	"Kliknij tu aby otworzyc ekran Zarzadcy Dyplomacji."
TOOLTIP_SHORTCUTPAD_GOTO_DIPSCR_BUTTON		"Zarzadca Dyplomacji"
STATUSBAR_SHORTCUTPAD_GOTO_LIBRARY_BUTTON	"Kliknij tu aby otworzyc ekran Wielkiej Biblioteki."
TOOLTIP_SHORTCUTPAD_GOTO_LIBRARY_BUTTON		"Wielka Biblioteka"

# Minimap
STATUSBAR_MINIMAP_SHOW_FILTER_BUTTON		"Kliknij tu aby  wlaczyc lub wylaczyc wygladzanie mapy."
TOOLTIP_MINIMAP_SHOW_FILTER_BUTTON		"Wl/Wyl wygladzanie mapy"
STATUSBAR_MINIMAP_SHOW_BORDERS_BUTTON		"Kliknij tu aby pokazac lub ukryc granice panstw."
TOOLTIP_MINIMAP_SHOW_BORDERS_BUTTON		"Pokaz/Ukryj Granice Panstw"
STATUSBAR_MINIMAP_SHOW_CITIES_BUTTON		"Kliknij tu aby pokazac lub ukryc miasta."
TOOLTIP_MINIMAP_SHOW_CITIES_BUTTON		"Pokaz/Ukryj Miasta"
STATUSBAR_MINIMAP_SHOW_UNITS_BUTTON		"Kliknij tu aby pokazac lub ukryc jednostki."
TOOLTIP_MINIMAP_SHOW_UNITS_BUTTON		"Pokaz/Ukryj Jednostki"
STATUSBAR_MINIMAP_SHOW_TRADE_BUTTON 		"Kliknij tu aby pokazac lub ukryc szlaki handlowe."
TOOLTIP_MINIMAP_SHOW_TRADE_BUTTON		"Pokaz/Ukryj Szlaki handlowe"
STATUSBAR_MINIMAP_SHOW_TERRAIN_BUTTON 		"Kliknij tu aby pokazac lub ukryc szczegoly terenu."
TOOLTIP_MINIMAP_SHOW_TERRAIN_BUTTON		"Pokaz/Ukryj Szczegoly terenu"

# Empire Manager Screen
#
#	Commerce Window
STATUSBAR_DOMADV_COMM_WAGES_BUTTON		"To jest calkowita ilosc zlota przeznaczona na pensje robotnikow."
TOOLTIP_DOMADV_COMM_WAGES_BUTTON		"Pensja"
STATUSBAR_DOMADV_COMM_UPKEEP_BUTTON		"To jest calkowity koszt (w zlocie) utrzymania budynkow i innych ulepszen w twoich miastach."
TOOLTIP_DOMADV_COMM_UPKEEP_BUTTON       	"Utrzymanie ulepszen"
STATUSBAR_DOMADV_COMM_SCIENCE_BUTTON		"To jest calkowita ilosc zlota przeznaczona na badania."
TOOLTIP_DOMADV_COMM_SCIENCE_BUTTON		"Nauka"
STATUSBAR_DOMADV_COMM_CRIME_BUTTON		"To jest calkowita ilosc zlota tracona w wyniku dzialan przestepczych."
TOOLTIP_DOMADV_COMM_CRIME_BUTTON		"Przestepczosc"
STATUSBAR_DOMADV_COMM_SAVINGS_BUTTON		"To jest calkowita ilosc zlota jaka gromadzisz."
TOOLTIP_DOMADV_COMM_SAVINGS_BUTTON		"Zloto gromadzone"
STATUSBAR_DOMADV_FOOD_REQUIRED_BUTTON		""
STATUSBAR_DOMADV_FOOD_COLLECTED_BUTTON		""


#	Production Window
STATUSBAR_DOMADV_PROD_MILUPKEEP_BUTTON	"To jest calkowity koszt utrzymania Twoich wojsk."
TOOLTIP_DOMADV_PROD_MILUPKEEP_BUTTON	"Utrzymanie wojska"
STATUSBAR_DOMADV_PROD_PW_BUTTON		"To jest calkowita ilosc zlota przeznaczona na Roboty Publiczne."
TOOLTIP_DOMADV_PROD_PW_BUTTON			"Roboty Publiczne"
STATUSBAR_DOMADV_PROD_CRIME_BUTTON		"To jest calkowita ilosc produkji tracona w wyniku dzialan przestepczych."
TOOLTIP_DOMADV_PROD_CRIME_BUTTON		"Przestepczosc"
STATUSBAR_DOMADV_PROD_CITYUSE_BUTTON	"To jest calkowita ilosc produkji jaka zuzywaja miasta."
TOOLTIP_DOMADV_PROD_CITYUSE_BUTTON		"Miasta zuzywaja"

#	Food Window
STATUSBAR_DOMADV_FOOD_CONSUMED_BUTTON	"This is the total amount of food consumed by your citizens."
TOOLTIP_DOMADV_FOOD_CONSUMED_BUTTON		"Food consumed"
STATUSBAR_DOMADV_FOOD_CRIME_BUTTON		"This is the total amount of food lost to crime."
TOOLTIP_DOMADV_FOOD_CRIME_BUTTON		"Food lost to crime"
STATUSBAR_DOMADV_FOOD_STORED_BUTTON		"This is the amount of food your people have stored."
TOOLTIP_DOMADV_FOOD_STORED_BUTTON		"Stored Food"

#	Main Domestic Advisor Window
STATUSBAR_DOMADV_MAIN_SCITAX_DECR_BUTTON	"Click here to decrease the resources you allocate to scientific research."
TOOLTIP_DOMADV_MAIN_SCITAX_DECR_BUTTON	"Decrease Science Tax"
STATUSBAR_DOMADV_MAIN_SCITAX_INCR_BUTTON	"Click here to increase the resources you allocate to scientific research."
TOOLTIP_DOMADV_MAIN_SCITAX_INCR_BUTTON	"Increase Sciences Tax"
STATUSBAR_DOMADV_MAIN_SCITAX_DISPLAY	"This is the percentage of resources you have allocated to scientific research."
TOOLTIP_DOMADV_MAIN_SCITAX_DISPLAY		"Science Tax"
STATUSBAR_DOMADV_MAIN_GOVT_DISPLAY		"This is your current government."
TOOLTIP_DOMADV_MAIN_GOVT_DISPLAY		"Current Government"
STATUSBAR_DOMADV_MAIN_CHANGE_GOVT_BUTTON	"Click here to change to another form of government."
TOOLTIP_DOMADV_MAIN_CHANGE_GOVT_BUTTON	"Change Government"
STATUSBAR_DOMADV_MAIN_WAGES_SLIDER		"Tym suwakiem ustalasz pensje robotnikow."
TOOLTIP_DOMADV_MAIN_WAGES_SLIDER		"Average Wage"
STATUSBAR_DOMADV_MAIN_COMM_ADVISOR_BUTTON	"Click here to consult your commerce advisor."
TOOLTIP_DOMADV_MAIN_COMM_ADVISOR_BUTTON	"Consult Commerce Advisor"
STATUSBAR_DOMADV_MAIN_GOLD_DISPLAY		"This is the total amount of gold produced in your empire."
TOOLTIP_DOMADV_MAIN_GOLD_DISPLAY		"Total Gold"
STATUSBAR_DOMADV_MAIN_WORKDAY_SLIDER	"Tym suwakiem ustalasz dlugosc dnia roboczego."
TOOLTIP_DOMADV_MAIN_WORKDAY_SLIDER		"Work Day"
STATUSBAR_DOMADV_MAIN_PRODADV_BUTTON	"Click here to read what your production advisor has to say."
TOOLTIP_DOMADV_MAIN_PRODADV_BUTTON		"Consult Production Advisor"
STATUSBAR_DOMADV_MAIN_PROD_DISPLAY		"This is the total amount of industrial production in your nation."
TOOLTIP_DOMADV_MAIN_PROD_DISPLAY		"Total Production"
STATUSBAR_DOMADV_MAIN_RATIONS_SLIDER	"Tym suwakiem ustalasz ilosc racji zywnosciowych na osobe."
TOOLTIP_DOMADV_MAIN_RATIONS_SLIDER		"Rations"
STATUSBAR_DOMADV_MAIN_FOODADV_BUTTON	"Click here to consult your food advisor."
TOOLTIP_DOMADV_MAIN_FOODADV_BUTTON		"Consult Food Advisor"
STATUSBAR_DOMADV_MAIN_FOOD_DISPLAY		"This is the total food produced in your nation."
TOOLTIP_DOMADV_MAIN_FOOD_DISPLAY		"Total Food"
STATUSBAR_DOMADV_MAIN_SHOWADVICE_BUTTON	"Click here to show or hide the advice window."
TOOLTIP_DOMADV_MAIN_SHOWADVICE_BUTTON	"Show/Hide Advice"
STATUSBAR_DOMADV_MAIN_CLOSE_BUTTON		"Click here to exit the National Manager and return to your empire."
TOOLTIP_DOMADV_MAIN_CLOSE_BUTTON		"Exit"
STATUSBAR_DOMADV_MAIN_CIVPOP_DISPLAY	"This is the total population of your empire."
TOOLTIP_DOMADV_MAIN_CIVPOP_DISPLAY		"Total Pop."
STATUSBAR_DOMADV_MAIN_TOTALCITIES_DISPLAY	"This is the total number of cities in your empire."
TOOLTIP_DOMADV_MAIN_TOTALCITIES_DISPLAY	"Total Cities"
STATUSBAR_DOMADV_MAIN_HAPPY_DISPLAY		"This is the breakdown of happiness in your empire."
TOOLTIP_DOMADV_MAIN_HAPPY_DISPLAY		"Happiness"
STATUSBAR_DOMADV_MAIN_PW_INCR_BUTTON	"Click here to decrease the Public Works tax."
TOOLTIP_DOMADV_MAIN_PW_INCR_BUTTON		"Decrease Public Works"
STATUSBAR_DOMADV_MAIN_PW_DECR_BUTTON	"Click here to increase the Public Works tax."
TOOLTIP_DOMADV_MAIN_PW_DECR_BUTTON		"Increase Public Works"

# Science Advisor Screen
#
#	Science Advice Window
STATUSBAR_SCIADV_MAIN_SCITAX_DECR_BUTTON	"Click here to decrease the science tax."
TOOLTIP_SCIADV_MAIN_SCITAX_DECR_BUTTON		"Decrease Science Tax"
STATUSBAR_SCIADV_MAIN_SCITAX_INCR_BUTTON	"Click here to increase the science tax."
TOOLTIP_SCIADV_MAIN_SCITAX_INCR_BUTTON	"Increase Science Tax"
STATUSBAR_SCIADV_MAIN_MAXTAX_DISPLAY	"This is the maximum science tax percentage that your current form of government allows."
TOOLTIP_SCIADV_MAIN_MAXTAX_DISPLAY	"Max Science Tax"
STATUSBAR_SCIADV_MAIN_GOLDTOSCI_DISPLAY	"This is the amount of gold going to scientific research."
TOOLTIP_SCIADV_MAIN_GOLDTOSCI_DISPLAY	"Gold spent on Science"
STATUSBAR_SCIADV_MAIN_SCIFROMCITIES_DISPLAY	"This is the amount of scientific production coming from scientists in your cities."
TOOLTIP_SCIADV_MAIN_SCIFROMCITIES_DISPLAY	"Science from cities"
STATUSBAR_SCIADV_MAIN_CHGRESEARCH_BUTTON	"Kliknij tu aby wybrac nowy temat badan."
TOOLTIP_SCIADV_MAIN_CHGRESEARCH_BUTTON	"Change Current Research"
STATUSBAR_SCIADV_MAIN_NOWRESEARCHING_BUTTON	"This is the advance you are currently researching."
TOOLTIP_SCIADV_MAIN_NOWRESEARCHING_BUTTON	"Current Research"
STATUSBAR_SCIADV_MAIN_DISCINTURNS_BUTTON	"This is the length of time (in turns) until the current advance is discovered."
TOOLTIP_SCIADV_MAIN_DISCINTURNS_BUTTON	"Time until discovery"
STATUSBAR_SCIADV_INTEL_CLOSE_BUTTON	"Kliknij tu aby zamknac ekran zarzadcy naukowego i powrocic Swojego imperium."
TOOLTIP_SCIADV_INTEL_CLOSE_BUTTON	"Exit"

#	Science Intel Tab
STATUSBAR_SCIADV_INTEL_SORTNAME_BUTTON	"Kliknij tu aby posortowac wynalazki wedlug nazw."
TOOLTIP_SCIADV_INTEL_SORTNAME_BUTTON	"Sort by advance name"
STATUSBAR_SCIADV_INTEL_SORTYOUR_BUTTON	"Kliknij tu aby posortowac wynalazki znane Tobie."
TOOLTIP_SCIADV_INTEL_SORTYOUR_BUTTON	"Sort by your advance"
STATUSBAR_SCIADV_INTEL_SORTTHEM_BUTTON	"Kliknij tu aby posortowac wynalazki znane innym."
TOOLTIP_SCIADV_INTEL_SORTTHEM_BUTTON	"Sort by their advance"

# Trade Manager
#
#	Trade Advice Window
STATUSBAR_TRADEMAN_ADV_CRVNS_AVAIL_DISPLAY	"To jest calkowita liczba karawan jakie posiadasz do handlu."
TOOLTIP_TRADEMAN_ADV_CRVNS_AVAIL_DISPLAY		"Caravans Available"
STATUSBAR_TRADEMAN_ADV_CRVNS_INUSE_DISPLAY	"To jest calkowita liczba karawan wykorzystywanych aktualnie do handlu."
TOOLTIP_TRADEMAN_ADV_CRVNS_INUSE_DISPLAY		"Caravans In Action"
STATUSBAR_TRADEMAN_ADV_TOTAL_PROFIT_DISPLAY	"To jest calkowity zysk (w zlocie) ze wszystkich twoich szlakow handlowych."
TOOLTIP_TRADEMAN_ADV_TOTAL_PROFIT_DISPLAY		"Total Profits"
STATUSBAR_TRADEMAN_ADV_TOTAL_ROUTES_DISPLAY	"To jest calkowita liczba szlakow handlowych jakie zalozyles."
TOOLTIP_TRADEMAN_ADV_TOTAL_ROUTES_DISPLAY		"Trade Routes"

#	Trade - Open Market Window
STATUSBAR_TRADEMAN_OPEN_SORTBY_YOURCITY_BUTTON	"Kliknij tu aby posortowac liste wedlug miast produkujacych dany towar."
TOOLTIP_TRADEMAN_OPEN_SORTBY_YOURCITY_BUTTON	"Sort by your city"
STATUSBAR_TRADEMAN_OPEN_SORTBY_HASGOOD_BUTTON	"Kliknij tu aby posortowac liste wedlug towarow."
TOOLTIP_TRADEMAN_OPEN_SORTBY_HASGOOD_BUTTON	"Good name"
STATUSBAR_TRADEMAN_OPEN_SORTBY_THISCITY_BUTTON	"Kliknij tu aby posortowac liste wedlug miast otrzymujacych dany towar."
TOOLTIP_TRADEMAN_OPEN_SORTBY_THISCITY_BUTTON	"Sort by recipient city"
STATUSBAR_TRADEMAN_OPEN_SORTBY_COST_BUTTON	"Kliknij tu aby posortowac liste wedlug cen towarow."
TOOLTIP_TRADEMAN_OPEN_SORTBY_COST_BUTTON		"Profit from sale"
STATUSBAR_TRADEMAN_OPEN_SORTBY_CRVN_BUTTON	"Kliknij tu aby posortowac liste wedlug karawan potrzebnych do otwarcia szlaku."
TOOLTIP_TRADEMAN_OPEN_SORTBY_CRVN_BUTTON		"Caravans needed"
STATUSBAR_TRADEMAN_OPEN_SHOWADV_BUTTON		"Kliknij tu aby wlaczyc/wylaczyc porady handlowe."
TOOLTIP_TRADEMAN_OPEN_SHOWADV_BUTTON		"Show/Hide Advice"
STATUSBAR_TRADEMAN_OPEN_GOTO_TRADESUMM_BUTTON	"Kliknij tu aby przejsc do podsumowania handlu i zobaczyc wszystkie swoje aktywne szlaki."
TOOLTIP_TRADEMAN_OPEN_GOTO_TRADESUMM_BUTTON	"Go to Trade Summary"
STATUSBAR_TRADEMAN_OPEN_GOTO_MARKET_BUTTON	"Kliknij tu aby otworzyc okno handlu i dowiedziec sie z kim i czym mozesz handlowac."
TOOLTIP_TRADEMAN_OPEN_GOTO_MARKET_BUTTON		"Go to Open Market"
STATUSBAR_TRADEMAN_OPEN_BREAK_ROUTE_BUTTON	"Kliknij tu aby rozwiazac ten szlak handlowy."
TOOLTIP_TRADEMAN_OPEN_BREAK_ROUTE_BUTTON		"Break Trade Route"
STATUSBAR_TRADEMAN_OPEN_CREATE_ROUTE_BUTTON	"Kliknij tu aby stworzyc nowy szlak handlowy."
TOOLTIP_TRADEMAN_OPEN_CREATE_ROUTE_BUTTON		"Create Trade Route"
STATUSBAR_TRADEMAN_OPEN_CLOSE_BUTTON		"Kliknij tu aby zamknac okno zarzadcy handlowego i powrocic do imperium."
TOOLTIP_TRADEMAN_OPEN_CLOSE_BUTTON			"Exit Trade Manager"
STATUSBAR_TRADEMAN_OPEN_PIRACY_DISPLAY		"Te szlaki sa aktualnie grabione!!"
TOOLTIP_TRADEMAN_OPEN_PIRACY_DISPLAY		"Napady!!"

# City Management Screen
#
# 	Statistics Window
STATUSBAR_CITYMAN_STATS_CITYLAYOUT_DISPLAY	"Aktualny wyglad tego miasta."
TOOLTIP_CITYMAN_STATS_CITYLAYOUT_DISPLAY	"Wyglad twojego miasta"
STATUSBAR_CITYMAN_STATS_GROWTHRATE_DISPLAY	"Wspolczynnik wzrostu tego miasta."
TOOLTIP_CITYMAN_STATS_GROWTHRATE_DISPLAY	"Current Growth Rate"
STATUSBAR_CITYMAN_STATS_HAPPY_DISPLAY		"Calkowite zadowolenie ludnosci w tym miescie."
TOOLTIP_CITYMAN_STATS_HAPPY_DISPLAY		"Happiness Rating"
STATUSBAR_CITYMAN_STATS_TOTALFOOD_DISPLAY	"Calkowita produkcja zywnosci w tym miescie."
TOOLTIP_CITYMAN_STATS_TOTALFOOD_DISPLAY		"Food Production"
STATUSBAR_CITYMAN_STATS_TOTALPROD_DISPLAY	"Total production output for the city."
TOOLTIP_CITYMAN_STATS_TOTALPROD_DISPLAY		"Production Output"
STATUSBAR_CITYMAN_STATS_TOTALCOMM_DISPLAY	"Total commercial activity for the city."
TOOLTIP_CITYMAN_STATS_TOTALCOMM_DISPLAY		"Commercial Activity"
STATUSBAR_CITYMAN_STATS_TOTALSCI_DISPLAY	"Total scientific production for the city."
TOOLTIP_CITYMAN_STATS_TOTALSCI_DISPLAY		"Scientific Research"
STATUSBAR_CITYMAN_STATS_EFFICIENCY_BUTTON	"Wspolczynnik wydajnosci tego miasta."
TOOLTIP_CITYMAN_STATS_EFFICIENCY_BUTTON		"Total efficiency of workforce"
STATUSBAR_CITYMAN_STATS_MAXRSRC_DISPLAY		"Click to show the maximum resources available for this city."
TOOLTIP_CITYMAN_STATS_MAXRSRC_DISPLAY		"Max. Resources Available"
STATUSBAR_CITYMAN_STATS_MAXFOOD_DISPLAY		"This is the maximum amount of food that this city can produce."
TOOLTIP_CITYMAN_STATS_MAXFOOD_DISPLAY		"Max. Food Production"
STATUSBAR_CITYMAN_STATS_FARMBONUS_DISPLAY	"This is the bonus to food provided by farms."
TOOLTIP_CITYMAN_STATS_FARMBONUS_DISPLAY		"Bonus from Farms"
STATUSBAR_CITYMAN_STATS_MAXPROD_DISPLAY		"This is the maximum amount of production for this city."
TOOLTIP_CITYMAN_STATS_MAXPROD_DISPLAY		"Max. Production"
STATUSBAR_CITYMAN_STATS_MINEBONUS_DISPLAY	"This is the bonus to production provided by mines."
TOOLTIP_CITYMAN_STATS_MINEBONUS_DISPLAY		"Bonus from Mines"
STATUSBAR_CITYMAN_STATS_MAXCOMM_DISPLAY		"This is the maximum amount of commerce for this city."
TOOLTIP_CITYMAN_STATS_MAXCOMM_DISPLAY		"Max. Commerce"
STATUSBAR_CITYMAN_STATS_POSTBONUS_DISPLAY	"This is the bonus to commerce provided by trading posts."
TOOLTIP_CITYMAN_STATS_POSTBONUS_DISPLAY		"Bonus from Trading Posts"
STATUSBAR_CITYMAN_STATS_OUTPUT_BUTTON		"Click to show the current levels of output for this city."
TOOLTIP_CITYMAN_STATS_OUTPUT_BUTTON		"Current Output Levels"
STATUSBAR_CITYMAN_STATS_PENALTY_DISPLAY       	"These factors decrease happiness in the city."
TOOLTIP_CITYMAN_STATS_PENALTY_DISPLAY       	"Happiness Penalties"
STATUSBAR_CITYMAN_STATS_HAPPY_DISPLAY       	"The following have an effect on city-wide happiness."
TOOLTIP_CITYMAN_STATS_HAPPY_DISPLAY       	"Happiness Details"
STATUSBAR_CITYMAN_STATS_BONUS_DISPLAY       	"These factors increase happiness in the city."
TOOLTIP_CITYMAN_STATS_BONUS_DISPLAY       	"Happiness"
STATUSBAR_CITYMAN_STATS_POLLUTER_DISPLAY       	"These are the elements that contribute to pollution in the city."
TOOLTIP_CITYMAN_STATS_POLLUTER_DISPLAY       	"Pollution Makers"
STATUSBAR_CITYMAN_STATS_POLLUTION_DISPLAY       "Czynniki majace wplyw na zanieczyszczenie w miescie."
TOOLTIP_CITYMAN_STATS_POLLUTION_DISPLAY       	"Pollution Details"
STATUSBAR_CITYMAN_STATS_CLEANERS_DISPLAY       	"These are the elements that reduce pollution in the city."
TOOLTIP_CITYMAN_STATS_CLEANERS_DISPLAY       	"Pollution Reducers"
STATUSBAR_CITYMAN_STATS_CRIMERATE		"This is the city's current crime rate."
TOOLTIP_CITYMAN_STATS_CRIMERATE			"Current Crime Rate"

# 	Main City Management Window
STATUSBAR_CITYMAN_MAIN_PREVCITY_BUTTON		"Kliknij aby przejsc do poprzedniego miasta."
TOOLTIP_CITYMAN_MAIN_PREVCITY_BUTTON		"Previous City"
STATUSBAR_CITYMAN_MAIN_CURRCITY_DISPLAY		"To jest nazwa miasta ktore aktualnie przegladasz."
TOOLTIP_CITYMAN_MAIN_CURRCITY_DISPLAY		"Current City"
STATUSBAR_CITYMAN_MAIN_NEXTCITY_BUTTON		"Kliknij aby przejsc do nastepnego miasta."
TOOLTIP_CITYMAN_MAIN_NEXTCITY_BUTTON		"Next City"
STATUSBAR_CITYMAN_MAIN_BUILDQUEUE_DISPLAY		"This is what the city is currently building."
TOOLTIP_CITYMAN_MAIN_BUILDQUEUE_DISPLAY		"Currently being built"
STATUSBAR_CITYMAN_MAIN_CURRITEM_DISPLAY		"Informacja o aktualnej produkcji w miescie."
TOOLTIP_CITYMAN_MAIN_CURRITEM_DISPLAY		"Build Info"
STATUSBAR_CITYMAN_MAIN_UNITSAVAIL_BUTTON		"Kliknij tu aby wyswietlic liste dostepnych jednostek."	
TOOLTIP_CITYMAN_MAIN_UNITSAVAIL_BUTTON		"Units"
STATUSBAR_CITYMAN_MAIN_IMPAVAIL_BUTTON		"Kliknij tu aby wyswietlic liste dostepnych ulepszen miasta."	
TOOLTIP_CITYMAN_MAIN_IMPAVAIL_BUTTON		"Improvements"
STATUSBAR_CITYMAN_MAIN_WONDERSAVAIL_BUTTON	"Kliknij tu aby wyswietlic liste dostepnych Cudow Swiata."	
TOOLTIP_CITYMAN_MAIN_WONDERSAVAIL_BUTTON		"Wonders"
STATUSBAR_CITYMAN_MAIN_ITEMSAVAIL_BUTTON		"This is a list of available items."	
TOOLTIP_CITYMAN_MAIN_ITEMSAVAIL_BUTTON		"Available Items"
STATUSBAR_CITYMAN_MAIN_ADD_BUTTON			"Z lewej kolumny wybierz obiekt i kliknij tu aby dodac go do aktualnej kolejki."
TOOLTIP_CITYMAN_MAIN_ADD_BUTTON			"Add to Queue"
STATUSBAR_CITYMAN_MAIN_MOVEUP_BUTTON		"Wybierz obiekt z prawej kolumny i kliknij tu aby przesunac go o pozycje wyzej w kolejce."
TOOLTIP_CITYMAN_MAIN_MOVEUP_BUTTON			"Move Up"
STATUSBAR_CITYMAN_MAIN_MOVEDN_BUTTON		"Wybierz obiekt z prawej kolumny i kliknij tu aby przesunac go o pozycje nizej w kolejce."
TOOLTIP_CITYMAN_MAIN_MOVEDN_BUTTON			"Move Down"
STATUSBAR_CITYMAN_MAIN_REM_BUTTON			"Wybierz obiekt z prawej kolumny i kliknij tu aby go usunac z kolejki budowy."
TOOLTIP_CITYMAN_MAIN_REM_BUTTON			"Remove from Queue"
STATUSBAR_CITYMAN_MAIN_QUEUELIST_BUTTON		"The build queue is a list of items that will be built in order."
TOOLTIP_CITYMAN_MAIN_QUEUELIST_BUTTON		"Current Build Queue"
STATUSBAR_CITYMAN_MAIN_RUSHBUY_BUTTON		"Kliknij tu aby natychmiast kupic obiekt aktualnie budowany."
TOOLTIP_CITYMAN_MAIN_RUSHBUY_BUTTON			"Rush Buy"
STATUSBAR_CITYMAN_MAIN_RUSHCOST_DISPLAY		"This is how much a rush buy will cost for this item."
TOOLTIP_CITYMAN_MAIN_RUSHCOST_DISPLAY		"Koszt przyspieszonego zakupu"
STATUSBAR_CITYMAN_MAIN_TOTALGOLD_DISPLAY		"This is the total gold in your national treasury."
TOOLTIP_CITYMAN_MAIN_TOTALGOLD_DISPLAY		"Total Gold"
STATUSBAR_CITYMAN_MAIN_CLOSEQUEUE_BUTTON		"Kliknij tu aby zamkac ekran kolejki budowy."
TOOLTIP_CITYMAN_MAIN_CLOSEQUEUE_BUTTON		"Close Build Queue"
STATUSBAR_CITYMAN_MAIN_SHOWSTATSWIN_BUTTON	"Kliknij tu aby wlaczyc/wylaczyc porady."
TOOLTIP_CITYMAN_MAIN_SHOWSTATSWIN_BUTTON		"Show/Hide Stats"
STATUSBAR_CITYMAN_MAIN_EXIT_BUTTON			"Kliknij tu aby zamknac ekran Zarzadcy Miasta."
TOOLTIP_CITYMAN_MAIN_EXIT_BUTTON			"Exit City Manager"
STATUSBAR_CITYMAN_MAIN_SHOWINV_BUTTON		"Click here to display a list of items that this city already has."
TOOLTIP_CITYMAN_MAIN_SHOWINV_BUTTON			"Show Inventory"
STATUSBAR_CITYMAN_MAIN_GOTONATL_BUTTON		"Click here to launch the National Summary."
TOOLTIP_CITYMAN_MAIN_GOTONATL_BUTTON		"Go to National Summary"
STATUSBAR_CITYMAN_MAIN_DISBANDCITY_BUTTON		"Kliknij tu aby zlikwidowac to miasto."
TOOLTIP_CITYMAN_MAIN_DISBANDCITY_BUTTON		"Disband City"
STATUSBAR_CITYMAN_MAIN_GOVOFF_BUTTON		"Click here to relieve the mayor of their duties and manage the city yourself."
TOOLTIP_CITYMAN_MAIN_GOVOFF_BUTTON			"Fire Mayor"
STATUSBAR_CITYMAN_MAIN_GOVON_BUTTON			"Click here to appoint a mayor to manager this city."
TOOLTIP_CITYMAN_MAIN_GOVON_BUTTON			"Appoint Mayor"
STATUSBAR_CITYMAN_MAIN_GOVPRIORITY_MENU		"Wybierz zadanie jakim ma sie zajac burmistrz tego miatsa."
STATUSBAR_CITYMAN_MAIN_GOVPRIORITY_BUTTON	"Wybierz czym ma sie kierowac burmistrz przy zarzadzaniu tym miastem"
TOOLTIP_CITYMAN_MAIN_GOVPRIORITY_MENU		"Establish priority"
STATUSBAR_CITYMAN_MAIN_SMHAPP_DISPLAY		"To jest wspolczynnik zadowolenia mieszkancow tego miasta."
TOOLTIP_CITYMAN_MAIN_SMHAPP_DISPLAY			"Zadowolenie"
STATUSBAR_CITYMAN_MAIN_TOTALENTR_BUTTON		"This city's theatre allows {xx} entertainers."
TOOLTIP_CITYMAN_MAIN_TOTALENTR_BUTTON		"Total Entertainers"
STATUSBAR_CITYMAN_MAIN_INCRENTR_BUTTON		"Click here to increase the number of entertainers in this city."
TOOLTIP_CITYMAN_MAIN_INCRENTR_BUTTON		"Increase Entertainers"
STATUSBAR_CITYMAN_MAIN_DECRENTR_BUTTON		"Click here to decrease the number of entertainers in this city."
TOOLTIP_CITYMAN_MAIN_DECRENTR_BUTTON		"Decrease Entertainers"
STATUSBAR_CITYMAN_MAIN_SMFOOD_DISPLAY		"Ilosc zywonosci wytwarzanej w tym miescie."
TOOLTIP_CITYMAN_MAIN_SMFOOD_DISPLAY			"Zywnosc"
STATUSBAR_CITYMAN_MAIN_TOTALFARM_BUTTON		"This city's plantations allows {xx} farmers."
TOOLTIP_CITYMAN_MAIN_TOTALFARM_BUTTON		"Total Farmers"
STATUSBAR_CITYMAN_MAIN_INCRFARM_BUTTON		"Click here to increase the number of farmers in this city."
TOOLTIP_CITYMAN_MAIN_INCRFARM_BUTTON		"Increase Farmers"
STATUSBAR_CITYMAN_MAIN_DECRFARM_BUTTON		"Click here to decrease the number of farmers in this city."
TOOLTIP_CITYMAN_MAIN_DECRFARM_BUTTON		"Decrease Farmers"
STATUSBAR_CITYMAN_MAIN_SMPROD_DISPLAY		"To jest wydajnosc przemyslu (produkcji) w tym miescie."
TOOLTIP_CITYMAN_MAIN_SMPROD_DISPLAY			"Produkcja"
STATUSBAR_CITYMAN_MAIN_TOTALLABR_BUTTON		"This city's factory allows {xx} laborers."
TOOLTIP_CITYMAN_MAIN_TOTALLABR_BUTTON		"Total Laborers"
STATUSBAR_CITYMAN_MAIN_INCRLABR_BUTTON		"Click here to increase the number of laborers in this city."
TOOLTIP_CITYMAN_MAIN_INCRLABR_BUTTON		"Increase Laborers"
STATUSBAR_CITYMAN_MAIN_DECRLABR_BUTTON		"Click here to decrease the number of laborers in this city."
TOOLTIP_CITYMAN_MAIN_DECRLABR_BUTTON		"Decrease Laborers"
STATUSBAR_CITYMAN_MAIN_SMCOMM_DISPLAY		"Dochod jaki przynosci to miasto."
TOOLTIP_CITYMAN_MAIN_SMCOMM_DISPLAY			"Dochod"
STATUSBAR_CITYMAN_MAIN_TOTALMRCH_BUTTON		"This city's marketplace allows {xx} merchants."
TOOLTIP_CITYMAN_MAIN_TOTALMRCH_BUTTON		"Total Merchants"
STATUSBAR_CITYMAN_MAIN_INCRMRCH_BUTTON		"Click here to increase the number of merchants in this city."
TOOLTIP_CITYMAN_MAIN_INCRMRCH_BUTTON		"Increase Merchants"
STATUSBAR_CITYMAN_MAIN_DECRMRCH_BUTTON		"Click here to decrease the number of merchants in this city."
TOOLTIP_CITYMAN_MAIN_DECRMRCH_BUTTON		"Decrease Merchants"
STATUSBAR_CITYMAN_MAIN_SMSCI_DISPLAY		"To jest potencjal naukowa tego miasta."
TOOLTIP_CITYMAN_MAIN_SMSCI_DISPLAY			"Nauka"
STATUSBAR_CITYMAN_MAIN_TOTALSCI_BUTTON		"This city's academy allows {xx} scientists."
TOOLTIP_CITYMAN_MAIN_TOTALSCI_BUTTON		"Total Scientists"
STATUSBAR_CITYMAN_MAIN_INCRSCI_BUTTON		"Click here to increase the number of scientists in this city."
TOOLTIP_CITYMAN_MAIN_INCRSCI_BUTTON			"Increase Scientists"
STATUSBAR_CITYMAN_MAIN_DECRSCI_BUTTON		"Click here to decrease the number of scientists in this city."
STATUSBAR_CITYMAN_MAIN_TOTALWORKERS_DISPLAY	"This is the total number of workers in this city."
TOOLTIP_CITYMAN_MAIN_TOTALWORKERS_DISPLAY		"This city's workers"
STATUSBAR_CITYMAN_MAIN_TOTALSLAVES_DISPLAY	"To jest calkowita liczba niewolnikow w tym miescie."
TOOLTIP_CITYMAN_MAIN_TOTALSLAVES_DISPLAY		"This city's slaves"
STATUSBAR_CITYMAN_MAIN_CITYPOP_DISPLAY		"This it the total population of this city."
TOOLTIP_CITYMAN_MAIN_CITYPOP_DISPLAY		"This city's total population"
STATUSBAR_CITYMAN_MAIN_GOTOQUEUE_BUTTON		"Kliknij tu aby edytowac kolejke budowy dla tego miasta."
TOOLTIP_CITYMAN_MAIN_GOTOQUEUE_BUTTON		"Go to Build Queue"
STATUSBAR_CITYMAN_MAIN_GOTOGL_BUTTON		"Kliknij tu aby otworzyc ekran Wielkiej Biblioteki."
TOOLTIP_CITYMAN_MAIN_GOTOGL_BUTTON		"Go to Great Library"
STATUSBAR_CITYMAN_MAIN_INSERT_BUTTON		"Z lewej kolumny wybierz obiekt i kliknij tu aby wstawic go do aktualnej kolejki."
TOOLTIP_CITYMAN_MAIN_INSERT_BUTTON		"Insert Build Queue"
STATUSBAR_CITYMAN_MAIN_APPEND_BUTTON		"Click here to add this queue onto the end of all the selected cities' build queues."
TOOLTIP_CITYMAN_MAIN_APPEND_BUTTON		"Append Build Queue"
STATUSBAR_CITYMAN_MAIN_OVERWRITE_BUTTON		"Click here to replace current queues with this one."
TOOLTIP_CITYMAN_MAIN_OVERWRITE_BUTTON		"Overwrite Build Queue"

#	National Summary Window
STATUSBAR_CITYMAN_NATL_SUMM_SORTCITY_BUTTON	"Kliknij tu aby posortowac liste wedlug nazw miast."
TOOLTIP_CITYMAN_NATL_SUMM_SORTCITY_BUTTON	"Sort by city name"
STATUSBAR_CITYMAN_NATL_SUMM_FIREGOV_BUTTON	"Click here to relieve the mayor of their responsibilities."
TOOLTIP_CITYMAN_NATL_SUMM_FIREGOV_BUTTON	"Fire Mayor"
STATUSBAR_CITYMAN_NATL_SUMM_SORTBILD_BUTTON	"Kliknij tu aby posortowac liste wedlug tego co jest budowane."
TOOLTIP_CITYMAN_NATL_SUMM_SORTBILD_BUTTON	"Sort by build item"
STATUSBAR_CITYMAN_NATL_SUMM_SORTTIME_BUTTON	"Kliknij tu aby posortowac liste wedlug tur pozostalych do ukonczenia budowy."
TOOLTIP_CITYMAN_NATL_SUMM_SORTTIME_BUTTON	"Sort by time remaining"
STATUSBAR_CITYMAN_NATL_SUMM_RUSHBUY_BUTTON	"Kliknij tu aby kupic zaznaczony obiekt."
TOOLTIP_CITYMAN_NATL_SUMM_RUSHBUY_BUTTON	"Rush buy"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPOP_BUTTON	"Kliknij tu aby posortowac liste wedlug populacji."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPOP_BUTTON	"Sort by city population"
STATUSBAR_CITYMAN_NATL_SUMM_SORTHAPP_BUTTON	"Kliknij tu aby posortowac liste wedlug zadowolenia ludnosci."
TOOLTIP_CITYMAN_NATL_SUMM_SORTHAPP_BUTTON	"Wedlug zadowolenia ludnosci"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPROD_BUTTON	"Kliknij tu aby posortowac liste wedlug wydajnosci produkcji."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPROD_BUTTON	"Wedlug wydajnosci produkji"
STATUSBAR_CITYMAN_NATL_SUMM_SORTFOOD_BUTTON	"Kliknij tu aby posortowac liste wedlug wytwarzanej zywnosci."
TOOLTIP_CITYMAN_NATL_SUMM_SORTFOOD_BUTTON	"Wedlug wytwarzanej zywnosci"
STATUSBAR_CITYMAN_NATL_SUMM_SORTGOLD_BUTTON	"Kliknij tu aby posortowac liste wedlug dochodu."
TOOLTIP_CITYMAN_NATL_SUMM_SORTGOLD_BUTTON	"Wedlug dochodu"
STATUSBAR_CITYMAN_NATL_SUMM_SORTSCI_BUTTON	"Kliknij tu aby posortowac liste wedlug potencjalu naukowego."
TOOLTIP_CITYMAN_NATL_SUMM_SORTSCI_BUTTON	"wedlug potencjalu naukowego"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPOLL_BUTTON	"Kliknij tu aby posortowac liste wedlug poziomu zanieczyszczen."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPOLL_BUTTON	"Wedlug poziomu zanieczyszczen"
STATUSBAR_CITYMAN_NATL_SUMM_SORTCRIME_BUTTON	"Kliknij tu aby posortowac liste wedlug poziomu przestepczosci."
TOOLTIP_CITYMAN_NATL_SUMM_SORTCRIME_BUTTON	"Wedlug poziomu przestepczosci"
STATUSBAR_CITYMAN_NATL_SUMM_EXIT_BUTTON       	"Kliknij tu aby zamknac ekran Zarzadcy Narodowego."
TOOLTIP_CITYMAN_NATL_SUMM_EXIT_BUTTON       	"Zamknij"
STATUSBAR_CITYMAN_NATL_SUMM_SORTMAYOR_BUTTON	"Kliknij tu aby posortowac liste wedlug statusu burmistrza."
TOOLTIP_CITYMAN_NATL_SUMM_SORTMAYOR_BUTTON	"Wedlug "
STATUSBAR_CITYMAN_NATL_SUMM_SORTPRIOR_BUTTON	"Kliknij tu aby posortowac liste wedlug zadan burmistrza."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPRIOR_BUTTON	"Wedlug zadan burmistrza"

#	National Summary Advice Window
STATUSBAR_CITYMAN_NATL_ADV_ADVREC_DISPLAY		"This is the National Advisor's recommendation for your next action."
TOOLTIP_CITYMAN_NATL_ADV_ADVREC_DISPLAY		"Advisor Recommendation"
STATUSBAR_CITYMAN_NATL_ADV_TOTALCITIES_DISPLAY	"This is the total amount of cities in your empire."
TOOLTIP_CITYMAN_NATL_ADV_TOTALCITIES_DISPLAY	"Total Cities"
STATUSBAR_CITYMAN_NATL_ADV_TOTALGOLD_DISPLAY	"This is the total amount of gold in your treasury."
TOOLTIP_CITYMAN_NATL_ADV_TOTALGOLD_DISPLAY	"Treasury Amount"
STATUSBAR_CITYMAN_NATL_ADV_ADDQUEUE_BUTTON	"Kliknij tu aby stworzyc i zachowac kolejke budowy."
TOOLTIP_CITYMAN_NATL_ADV_ADDQUEUE_BUTTON		"Create Build Queue"
STATUSBAR_CITYMAN_NATL_ADV_LOADQ_BUTTON		"Kliknij tu aby wczytac kolejke budowy."
TOOLTIP_CITYMAN_NATL_ADV_LOADQ_BUTTON		"Load Queue"

#	Load Queue Window
STATUSBAR_CITYMAN_LOADQ_AVAILQ_BUTTON		"These are the queues available to you."
TOOLTIP_CITYMAN_LOADQ_AVAILQ_BUTTON			"Saved Queues"
STATUSBAR_CITYMAN_LOADQ_QLIST_DISPLAY		"Double-click an item to remove it from the queue."
TOOLTIP_CITYMAN_LOADQ_QLIST_DISPLAY			"Current Queue"
STATUSBAR_CITYMAN_LOADQ_CANCEL_BUTTON		"Click here to cancel load queue operation."
TOOLTIP_CITYMAN_LOADQ_CANCEL_BUTTON			"Cancel Load"
STATUSBAR_CITYMAN_LOADQ_LOAD_BUTTON			"Click here to load selected queue."
TOOLTIP_CITYMAN_LOADQ_LOAD_BUTTON			"Load Queue"

# Unit Management Screen
#
#	Military Advice Window
STATUSBAR_UNITMAN_MILADV_ADVREC_DISPLAY		"This is the recommendation of your Military Advisor."
TOOLTIP_UNITMAN_MILADV_ADVREC_DISPLAY		"Recommendation"
STATUSBAR_UNITMAN_MILADV_AERIAL_BUTTON		"This is the total number of aerial units you have.  Click to see what percentage of your total forces are comprised of aerial units."
TOOLTIP_UNITMAN_MILADV_AERIAL_BUTTON		"Aerial Units"
STATUSBAR_UNITMAN_MILADV_DEFENSE_BUTTON     "This is the total number of defensive units you have.  Click to see what percentage of your total forces are comprised of defensive units."
TOOLTIP_UNITMAN_MILADV_DEFENSE_BUTTON		"Defensive Units"
STATUSBAR_UNITMAN_MILADV_FLANKING_BUTTON		"This is the total number of flanking units you have.  Click to see what percentage of your total forces are comprised of flanking units."
TOOLTIP_UNITMAN_MILADV_FLANKING_BUTTON		"Flanking Units"
STATUSBAR_UNITMAN_MILADV_NAVAL_BUTTON		"This is the total number of naval units you have.  Click to see what percentage of your total forces are comprised of naval units."
TOOLTIP_UNITMAN_MILADV_NAVAL_BUTTON			"Naval Units"
STATUSBAR_UNITMAN_MILADV_OFFENSE_BUTTON		"This is the total number of offensive units you have.  Click to see what percentage of your total forces are comprised of offensive units."
TOOLTIP_UNITMAN_MILADV_OFFENSE_BUTTON		"Offensive Units"
STATUSBAR_UNITMAN_MILADV_RANGED_BUTTON		"This is the total number of ranged units you have.  Click to see what percentage of your total forces are comprised of ranged units."
TOOLTIP_UNITMAN_MILADV_RANGED_BUTTON		"Ranged Units"
STATUSBAR_UNITMAN_MILADV_SPECIAL_BUTTON		"This is the total number of special units you have.  Click to see what percentage of your total forces are comprised of special units."
TOOLTIP_UNITMAN_MILADV_SPECIAL_BUTTON		"Special Units"
STATUSBAR_UNITMAN_MILADV_MILUPKEEP_BUTTON		"This is the total cost of maintaining your military forces."
TOOLTIP_UNITMAN_MILADV_MILUPKEEP_BUTTON		"Military Upkeep"

#	Main Unit Mgmt. Window
STATUSBAR_UNITMAN_MAIN_STATE_PEACE_BUTTON       "Click here to set your military readiness to an 'at peace' state."
TOOLTIP_UNITMAN_MAIN_STATE_PEACE_BUTTON		"At Peace"
STATUSBAR_UNITMAN_MAIN_STATE_ALERT_BUTTON       "Click here to set your military readiness to an 'on alert' state."
TOOLTIP_UNITMAN_MAIN_STATE_ALERT_BUTTON		"On Alert"
STATUSBAR_UNITMAN_MAIN_STATE_WAR_BUTTON     "Click here to set your military readiness to an 'at war' state."
TOOLTIP_UNITMAN_MAIN_STATE_WAR_BUTTON		"At War!"
STATUSBAR_UNITMAN_MAIN_STATE_DISPLAY		"Aktualny poziom gotowsci bojowej."
TOOLTIP_UNITMAN_MAIN_STATE_DISPLAY			"Current Mil. State"
STATUSBAR_UNITMAN_MAIN_TOTAL_UNITS_DISPLAY	"To jest calkowita liczba jednostek jakie posiadasz."
TOOLTIP_UNITMAN_MAIN_TOTAL_UNITS_DISPLAY		"Total Units"
STATUSBAR_UNITMAN_MAIN_SHOWADV_BUTTON		"Kliknij tu aby wlaczyc/wylaczyc porady."
TOOLTIP_UNITMAN_MAIN_SHOWADV_BUTTON			"Show/Hide Advice"
STATUSBAR_UNITMAN_MAIN_DISBAND_BUTTON		"Kliknij tu aby rozwiazac zaznaczona jednostke."
TOOLTIP_UNITMAN_MAIN_DISBAND_BUTTON			"Disband Unit"
STATUSBAR_UNITMAN_MAIN_CLOSE_BUTTON			"Kliknij tu aby zamknac ekran Zarzadcy Jednostek i powrocic do imperium."
TOOLTIP_UNITMAN_MAIN_CLOSE_BUTTON			"Exit"

#	Units Tab
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_NAME_BUTTON		"Kliknij tu aby posortowac jednostki wedlug nazwy."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_NAME_BUTTON		"Sort by Name"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_NUMBER_BUTTON	"Kliknij tu aby posortowac jednostki wedlug ich ilosci."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_NUMBER_BUTTON		"Sort by Number"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_TYPE_BUTTON		"Kliknij tu aby posortowac jednostki wedlug typu."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_TYPE_BUTTON		"Sort by Type"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_COST_BUTTON		"Kliknij tu aby posortowac jednostki wedlug kosztu utrzymania."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_COST_BUTTON		"Sort by Cost"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_STATS_BUTTON		"Kliknij tu aby posortowac jednostki wedlug stanu."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_STATS_BUTTON		"Sort by Stats"

#	Tactical Info Tab
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_NAME_BUTTON		"Kliknij tu aby posortowac jednostki wedlug nazwy"
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_NAME_BUTTON		"Sort by Name"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_ARMYNAME_BUTTON	"Kliknij tu aby posortowac jednostki wedlug armii."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_ARMYNAME_BUTTON		"Sort by Army"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_ORDER_BUTTON		"Kliknij tu aby posortowac jednostki wedlug aktualnych rozkazow."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_ORDER_BUTTON		"Sort by Current Order"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_LOC_BUTTON		"Kliknij tu aby posortowac jednostki wedlug miejsca polozenia."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_LOC_BUTTON		"Sort by Location"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_HEALTH_BUTTON		"Kliknij tu aby posortowac jednostki wedlug zdrowia."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_HEALTH_BUTTON		"Sort by Health"

# Diplomacy Management Screen
#
#	Negotiations Table Window
STATUSBAR_DIPMAN_TABLE_SORTCIV_BUTTON		"Click here to sort proposals by nation."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Sort by Nation"
STATUSBAR_DIPMAN_TABLE_PROP_RECV_DISPLAY		"These are proposals sent to you by other nations."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Proposals Received"
STATUSBAR_DIPMAN_TABLE_PROP_SENT_DISPLAY		"These are proposals you have sent and are awaiting a response."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Proposals Sent"
STATUSBAR_DIPMAN_TABLE_FACE_HOST_DISPLAY		"The foreign nation delivered this proposal in a rather hostile tone!"
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Hostile Tone"
STATUSBAR_DIPMAN_TABLE_FACE_MAGN_DISPLAY		"The foreign nation sent this proposal with quite a magnanimous tone."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Magnanimous Tone"
STATUSBAR_DIPMAN_TABLE_FACE_OBSQ_DISPLAY		"The foreign nation delivered this in quite an obsequious manner."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Obsequious Tone"
STATUSBAR_DIPMAN_TABLE_FACE_HAUG_DISPLAY		"The foreign nation came across rather haughty when sending this proposal."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Haughty Tone"
STATUSBAR_DIPMAN_TABLE_FACE_FRND_DISPLAY		"The foreign nation acted quite friendly in sending this proposal!"
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Friendly Tone"
STATUSBAR_DIPMAN_TABLE_GOTO_RESPOND_BUTTON	"Click here to accept, reject or formulate a counter-proposal."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Respond"
STATUSBAR_DIPMAN_TABLE_GOTO_INTEL_BUTTON		"Sprawdz wywiad dotyczacy tej nacji."
TOOLTIP_DIPMAN_TABLE_GOTO_INTEL_BUTTON		"Go to Intelligence"
STATUSBAR_DIPMAN_TABLE_GOTO_CREATE_BUTTON		"Kliknij tu aby przygotowac nowa wiadomosc dyplomatyczna."
TOOLTIP_DIPMAN_TABLE_GOTO_CREATE_BUTTON		"Draft New Proposal"
STATUSBAR_DIPMAN_TABLE_CLOSE_BUTTON			"Click here to return to your empire."
TOOLTIP_DIPMAN_TABLE_CLOSE_BUTTON			"Exit Negotiations"
STATUSBAR_DIPMAN_TABLE_VIEWFULLTEXT_BUTTON	"Double-click here to review the full text of this proposal."
TOOLTIP_DIPMAN_TABLE_VIEWFULLTEXT_BUTTON		"Review Full Proposal"

#	Respond To Proposal Window
STATUSBAR_DIPMAN_RESPOND_REJECT_BUTTON		"Odrzuc ta propozycje"
TOOLTIP_DIPMAN_RESPOND_REJECT_BUTTON		"Reject"
STATUSBAR_DIPMAN_RESPOND_ACCEPT_BUTTON		"Przyjmij ta propozycje"
TOOLTIP_DIPMAN_RESPOND_ACCEPT_BUTTON		"Accept"
STATUSBAR_DIPMAN_RESPOND_COUNTER_BUTTON		"Formulate a counter-proposal in response to this proposal."
TOOLTIP_DIPMAN_RESPOND_COUNTER_BUTTON		"Counter-propose"

#	Counter-Proposal Window
STATUSBAR_DIPMAN_COUNTER_SELECTTONE_BUTTON	"Select the tone of voice appropriate to this proposal."
TOOLTIP_DIPMAN_COUNTER_SELECTTONE_BUTTON		"Select Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_OBSQ_BUTTON		"Ten ton jest odpowiedni jesli zwracasz sie do nacji silniejszych niz twoja."
TOOLTIP_DIPMAN_COUNTER_TONE_OBSQ_BUTTON		"Obequious Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_FRND_BUTTON		"Ten ton jest odpowiedni jesli zwracasz sie do nacji przyjacielskich lub rownych tobie."
TOOLTIP_DIPMAN_COUNTER_TONE_FRND_BUTTON		"Friendly Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_HAUG_BUTTON		"Ten ton jest odpowiedni jesli zwracasz sie do nacji slabszych niz twoja."
TOOLTIP_DIPMAN_COUNTER_TONE_HAUG_BUTTON		"Haughty Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_MAGN_BUTTON		"Ten ton jest odpowiedni jesli zwracasz sie do nacji przyjacielskich."
TOOLTIP_DIPMAN_COUNTER_TONE_MAGN_BUTTON		"Magnanimous Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_HOST_BUTTON		"Ten ton jest odpowiedni jesli zwracasz sie do nacji wrogich."
TOOLTIP_DIPMAN_COUNTER_TONE_HOST_BUTTON		"Hostile Tone"
STATUSBAR_DIPMAN_COUNTER_SELECTREQ_BUTTON		"Choose the type of request for this proposal."
TOOLTIP_DIPMAN_COUNTER_SELECTREQ_BUTTON		"Select Request Type"
STATUSBAR_DIPMAN_COUNTER_ADDTREATY_BUTTON		"Propose a treaty between your nations."
TOOLTIP_DIPMAN_COUNTER_ADDTREATY_BUTTON		"Propose Treaty"
STATUSBAR_DIPMAN_COUNTER_ADDGIFT_BUTTON		"Include a gift of food or gold with this proposal."
TOOLTIP_DIPMAN_COUNTER_ADDGIFT_BUTTON		"Offer A Gift"
STATUSBAR_DIPMAN_COUNTER_TO_DISPLAY			"You may only respond to the originator of this proposal."
TOOLTIP_DIPMAN_COUNTER_TO_DISPLAY			"Originator of Proposal"
STATUSBAR_DIPMAN_COUNTER_ORIGINATOR_DISPLAY	"This is the originator of this proposal."
TOOLTIP_DIPMAN_COUNTER_ORIGINATOR_DISPLAY		"Originator of Proposal"
STATUSBAR_DIPMAN_COUNTER_FLAG_DISPLAY		"This is the flag color of the empire that originally sent this proposal."
TOOLTIP_DIPMAN_COUNTER_FLAG_DISPLAY			"Their Flag"
STATUSBAR_DIPMAN_COUNTER_TONE_DISPLAY		"This is the tone you have selected for the counter-proposal."
TOOLTIP_DIPMAN_COUNTER_TONE_DISPLAY			"Tone for Counter-proposal"
STATUSBAR_DIPMAN_COUNTER_CLEARFORM_BUTTON		"Click here to clear the form and start again."
TOOLTIP_DIPMAN_COUNTER_CLEARFORM_BUTTON		"Clear Form"
STATUSBAR_DIPMAN_COUNTER_SHOWHIST_BUTTON		"Click here to show the proposals history."
TOOLTIP_DIPMAN_COUNTER_SHOWHIST_BUTTON		"Show/Hide History"
STATUSBAR_DIPMAN_COUNTER_SENDCOUNTER_BUTTON	"Click here to send this counter-proposal."
TOOLTIP_DIPMAN_COUNTER_SENDCOUNTER_BUTTON		"Send Counter-Proposal"
STATUSBAR_DIPMAN_COUNTER_CANCEL_BUTTON		"Click here to leave negotiations and return to your empire."
TOOLTIP_DIPMAN_COUNTER_CANCEL_BUTTON		"Exit Diplomacy"

#	Withdraw Proposal Window
STATUSBAR_DIPMAN_WDPROP_CANCELWD_BUTTON		"Do not withdraw this proposal."
TOOLTIP_DIPMAN_WDPROP_CANCELWD_BUTTON		"Cancel Withdrawal"
STATUSBAR_DIPMAN_WDPROP_WITHDRAW_BUTTON		"Withdraw this proposal from the negotiation table."
TOOLTIP_DIPMAN_WDPROP_WITHDRAW_BUTTON		"Withdraw Proposal"
STATUSBAR_DIPMAN_WDPROP_SHOWHIST_BUTTON		"Click here to show or hide your negotiations history."
TOOLTIP_DIPMAN_WDPROP_SHOWHIST_BUTTON		"Show/Hide History"

#	Intelligence Window
STATUSBAR_DIPMAN_INTEL_HISTADV_TOGGLE_BUTTON	"Click here to switch between your Diplomacy Advisor and your proposal history."
TOOLTIP_DIPMAN_INTEL_HISTADV_TOGGLE_BUTTON	"History/Advisor Toggle"
STATUSBAR_DIPMAN_INTEL_CLOSE_BUTTON		"Click here to return to your empire." 
TOOLTIP_DIPMAN_INTEL_CLOSE_BUTTON		"Exit Diplomacy"
STATUSBAR_DIPMAN_INTEL_CIVCOL_BUTTON		"To sa nacje z ktorymi rozpoczales stosunki dyplomatyczne."
TOOLTIP_DIPMAN_INTEL_CIVCOL_BUTTON		"Empire Name"
STATUSBAR_DIPMAN_INTEL_RELAMER_BUTTON		"Click here to consult your Advisor regarding relations with the Americans."
TOOLTIP_DIPMAN_INTEL_RELAMER_BUTTON		"The Americans"
STATUSBAR_DIPMAN_INTEL_RELFRAN_BUTTON		"Click here to consult your Advisor regarding relations with the French."
TOOLTIP_DIPMAN_INTEL_RELFRAN_BUTTON		"The French"
STATUSBAR_DIPMAN_INTEL_RELGERM_BUTTON		"Click here to consult your Advisor regarding relations with the Germans."
TOOLTIP_DIPMAN_INTEL_RELGERM_BUTTON		"The Germans"
STATUSBAR_DIPMAN_INTEL_RELITAL_BUTTON		"Click here to consult your Advisor regarding relations with the Italians."
TOOLTIP_DIPMAN_INTEL_RELITAL_BUTTON		"The Italians"
STATUSBAR_DIPMAN_INTEL_REGCOL_BUTTON		"To jest szacunek innych nacji w stosunku do Ciebie."
TOOLTIP_DIPMAN_INTEL_REGCOL_BUTTON		"Regard"
STATUSBAR_DIPMAN_INTEL_REG_LOW_BUTTON		"Your regard with this nation is low."
TOOLTIP_DIPMAN_INTEL_REG_LOW_BUTTON		"Low Regard"
STATUSBAR_DIPMAN_INTEL_REG_AVG_BUTTON		"Your regard with this nation is average."
TOOLTIP_DIPMAN_INTEL_REG_AVG_BUTTON		"Average Regard"
STATUSBAR_DIPMAN_INTEL_REG_HI_BUTTON		"Your regard with this nation is high."
TOOLTIP_DIPMAN_INTEL_REG_HI_BUTTON		"High Regard"
STATUSBAR_DIPMAN_INTEL_REG_GRT_BUTTON		"Your regard with this nation is great!"
TOOLTIP_DIPMAN_INTEL_REG_GRT_BUTTON		"Great Regard"
STATUSBAR_DIPMAN_INTEL_STRCOL_BUTTON		"To jest wgledna sil militarna jaka reprezentuje kazda nacja."
TOOLTIP_DIPMAN_INTEL_STRCOL_BUTTON		"Strength"
STATUSBAR_DIPMAN_INTEL_STR_VSTR_BUTTON		"Our military intelligence confirms that this nation is very strong."
TOOLTIP_DIPMAN_INTEL_STR_VSTR_BUTTON		"Bardzo silna"
STATUSBAR_DIPMAN_INTEL_STR_STRN_BUTTON		"According to the latest reports from the field, this nation is strong."
TOOLTIP_DIPMAN_INTEL_STR_STRN_BUTTON		"Silna"
STATUSBAR_DIPMAN_INTEL_STR_AVG_BUTTON		"Our military intelligence suggests that this nation is of average strength."
TOOLTIP_DIPMAN_INTEL_STR_AVG_BUTTON		"Srednia"
STATUSBAR_DIPMAN_INTEL_STR_WEAK_BUTTON		"This nation is weak."
TOOLTIP_DIPMAN_INTEL_STR_WEAK_BUTTON		"Slaba"
STATUSBAR_DIPMAN_INTEL_STR_VWEK_BUTTON		"This nation is undoubtedly very weak."
TOOLTIP_DIPMAN_INTEL_STR_VWEK_BUTTON		"Bardzo slaba"
STATUSBAR_DIPMAN_INTEL_EMBCOL_BUTTON		"To jest informacja czy w danej nacji zalozyles ambasade czy nie."
TOOLTIP_DIPMAN_INTEL_EMBCOL_BUTTON		"Embassies in Nation"
STATUSBAR_DIPMAN_INTEL_EMB_NO_BUTTON		"You do not have an established embassy with this nation."
TOOLTIP_DIPMAN_INTEL_EMB_NO_BUTTON		"No Embassy Established"
STATUSBAR_DIPMAN_INTEL_EMB_YES_BUTTON		"You have an embassy with this nation."
TOOLTIP_DIPMAN_INTEL_EMB_YES_BUTTON		"Embassy Established"
STATUSBAR_DIPMAN_INTEL_TRTYCOL_BUTTON		"To jest informacja o traktatach, paktach albo sojuszach, jakie posiadasz z dana nacja."
TOOLTIP_DIPMAN_INTEL_TRTYCOL_BUTTON		"Treaties, Alliances and Pacts"
STATUSBAR_DIPMAN_INTEL_TRTY_WAR_BUTTON		"We are at war with this nation!!"
TOOLTIP_DIPMAN_INTEL_TRTY_WAR_BUTTON		"At War!"
STATUSBAR_DIPMAN_INTEL_TRTY_RBWP_BUTTON		"We are in a pact with this nation to reduce bioweapons."
TOOLTIP_DIPMAN_INTEL_TRTY_RBWP_BUTTON		"Reduce Bioweapons Pact in place"
STATUSBAR_DIPMAN_INTEL_TRTY_RPOP_BUTTON		"We have agreed to a reduce pollution pact with this nation."
TOOLTIP_DIPMAN_INTEL_TRTY_RPOP_BUTTON		"Reduce Pollution Pact in place"
STATUSBAR_DIPMAN_INTEL_TRTY_CEASE_BUTTON	"We have signed a cease-fire treaty with this nation."
TOOLTIP_DIPMAN_INTEL_TRTY_CEASE_BUTTON		"Cease Fire Treaty in place"
STATUSBAR_DIPMAN_INTEL_TRTY_ALLY_BUTTON		"We have an alliance with this nation."
TOOLTIP_DIPMAN_INTEL_TRTY_ALLY_BUTTON		"Alliance in place"
STATUSBAR_DIPMAN_INTEL_GOTO_TABLE_BUTTON	"Click here to return to the negotiations table."
TOOLTIP_DIPMAN_INTEL_GOTO_TABLE_BUTTON		"Return to Negotiations Table"

# New Intel Screen Strings
TOOLTIP_DIPMAN_INTEL_REG_HOTWAR_BUTTON		"Ta nacja nami pogardza"
TOOLTIP_DIPMAN_INTEL_REG_COLDWAR_BUTTON		"Ta nacja nas nie lubi"
TOOLTIP_DIPMAN_INTEL_REG_NEUTRAL_BUTTON		"Ta nacja nas szanuje"
TOOLTIP_DIPMAN_INTEL_REG_FRIEND_BUTTON		"Ta nacja nas podziwia"
TOOLTIP_DIPMAN_INTEL_REG_ALLIED_BUTTON		"Oni nas kochaja!"

TOOLTIP_DIPMAN_INTEL_TRUST_HOTWAR_BUTTON	" i nie ufa nam."
TOOLTIP_DIPMAN_INTEL_TRUST_COLDWAR_BUTTON	" i jest ostrozna."
TOOLTIP_DIPMAN_INTEL_TRUST_NEUTRAL_BUTTON	" i jest czujna."
TOOLTIP_DIPMAN_INTEL_TRUST_FRIEND_BUTTON	" i ufa nam."
TOOLTIP_DIPMAN_INTEL_TRUST_ALLIED_BUTTON	" i calkowicie nam wierzy!"

#	Create Proposal Window
STATUSBAR_DIPMAN_CREATE_SHOWADV_BUTTON		"Click here to show your Diplomacy advisor's recommendations."
TOOLTIP_DIPMAN_CREATE_SHOWADV_BUTTON		"Show/Hide Advice"
STATUSBAR_DIPMAN_CREATE_GOTO_TABLE_BUTTON	"Click here to return to negotiations."
TOOLTIP_DIPMAN_CREATE_GOTO_TABLE_BUTTON		"Return to Negotiations Table"
STATUSBAR_DIPMAN_CREATE_CLEARFORM_BUTTON	"Click here to clear the form."
TOOLTIP_DIPMAN_CREATE_CLEARFORM_BUTTON		"Clear Form"
STATUSBAR_DIPMAN_CREATE_EXIT_DIP_BUTTON		"Kliknij tu aby powrocic do swojego imperium."
TOOLTIP_DIPMAN_CREATE_EXIT_DIP_BUTTON		"Exit Diplomacy"
STATUSBAR_DIPMAN_CREATE_SELECTCIV_BUTTON	"Wybierz nacje do ktorej ma zostac wyslana ta propozycja."
TTOLTIP_DIPMAN_CREATE_SELECTCIV_BUTTON		"Select Recipient"
STATUSBAR_DIPMAN_CREATE_SELECTTONE_BUTTON	"Select the tone of voice you would like to use in this proposal."
TOOLTIP_DIPMAN_CREATE_SELECTTONE_BUTTON		"Select Tone"
STATUSBAR_DIPMAN_CREATE_SHOWREQ_BUTTON		"Click here to display the request types."
TOOLTIP_DIPMAN_CREATE_SHOWREQ_BUTTON		"Show Request Options"
STATUSBAR_DIPMAN_CREATE_SHOWTRTY_BUTTON		"Click here to display the treaty types."
TOOLTIP_DIPMAN_CREATE_SHOWTRTY_BUTTON		"Show Treaty Options"
STATUSBAR_DIPMAN_CREATE_SHOWGIFT_BUTTON		"Click here to display the gift types."	
TOOLTIP_DIPMAN_CREATE_SHOWGIFT_BUTTON		"Show Gift Options"
STATUSBAR_DIPMAN_CREATE_CHOOSEREQ_DISPLAY	"Select the type of request you would like to make with this proposal."
TOOLTIP_DIPMAN_CREATE_CHOOSEREQ_DISPLAY		"Select Request Type"
STATUSBAR_DIPMAN_CREATE_EXCHANGE_DISPLAY	"Click here to switch between first section and second sections."
TOOLTIP_DIPMAN_CREATE_EXCHANGE_DISPLAY		"Add Exchange"
STATUSBAR_DIPMAN_CREATE_PROP_EMPTY_DISPLAY	"Select a request from the request menu at left."
TOOLTIP_DIPMAN_CREATE_PROP_EMPTY_DISPLAY	"Select Proposal"
STATUSBAR_DIPMAN_CREATE_PROP_FULL_DISPLAY	"Click the send proposal button to issue this proposal."
TOOLTIP_DIPMAN_CREATE_PROP_FULL_DISPLAY		"Proposal Text"
STATUSBAR_DIPMAN_CREATE_ADD_RECIPIENT_DISPLAY	"Select the nation to which you would like to send a proposal."
TOOLTIP_DIPMAN_CREATE_ADD_RECIPIENT_DISPLAY	"Select Recipient"
STATUSBAR_DIPMAN_CREATE_RECIPIENT_DESC_DISPLAY	"You have selected Civ_Leader_Name, leader of the Civ_name_plural."
TOOLTIP_DIPMAN_CREATE_RECIPIENT_DESC_DISPLAY	"Recipients Name"
STATUSBAR_DIPMAN_CREATE_AND_BOX_DISPLAY		"This is the second part of your proposal."
TOOLTIP_DIPMAN_CREATE_AND_BOX_DISPLAY		"Secondary Proposal"
STATUSBAR_DIPMAN_CREATE_SENDPROP_BUTTON		"Kliknij tu aby wyslac ta wiadomosc dyplomatyczna."
TOOLTIP_DIPMAN_CREATE_SENDPROP_BUTTON		"Send Proposal"

#	Diplomacy Advice Window
STATUSBAR_DIPMAN_ADVICE_RECOMMEND_DISPLAY	"This is the recommendation of your Diplomacy Advisor."
TOOLTIP_DIPMAN_ADVICE_RECOMMEND_DISPLAY		"Advisor Recommendation"
STATUSBAR_DIPMAN_ADVICE_LEADERPIC_DISPLAY	"This is the leader of the [Civ_name]."
TOOLTIP_DIPMAN_ADVICE_LEADERPIC_DISPLAY		"Leader of [Civ_Name]"

#	History Window
STATUSBAR_DIPMAN_HIST_RECVHIST_BUTTON	"Click here to view a list of all the proposals you have received."
TOOLTIP_DIPMAN_HIST_RECVHIST_BUTTON	"Proposals you have received"
STATUSBAR_DIPMAN_HIST_SHOWTEXT_BUTTON	"The text of the agreement."
TOOLTIP_DIPMAN_HIST_SHOWTEXT_BUTTON	"Proposal Details"
STATUSBAR_DIPMAN_SENDHIST_BUTTON	"Click here to view a list of all the proposals you have sent."
TOOLTIP_DIPMAN_SENDHIST_BUTTON		"Proposals you have sent"

# The Great Big Stinkin' Library
STATUSBAR_GL_BACK_BUTTON		"Kliknij tu aby zobaczyc poprzedni wynalazek z listy."
TOOLTIP_GL_BACK_BUTTON			"Back"
STATUSBAR_GL_FORWARD_BUTTON		"Kliknij tu aby zobaczyc nastepny wynalazek z listy."
TOOLTIP_GL_FORWARD_BUTTON		"Forward"
STATUSBAR_GL_SHOWADV_BUTTON		"Kliknij tu aby zobaczyc liste wynalazkow."
TOOLTIP_GL_SHOWADV_BUTTON		"Wynalazki"
STATUSBAR_GL_SHOWUNITS_BUTTON		"Kliknij tu aby zobaczyc liste jednostek."
TOOLTIP_GL_SHOWUNITS_BUTTON		"Jednostki"
STATUSBAR_GL_SHOWCITYIMP_BUTTON	"Kliknij tu aby zobaczyc liste ulepszen miasta."
TOOLTIP_GL_SHOWCITYIMP_BUTTON		"Ulepszenia miasta"
STATUSBAR_GL_SHOWWONDERS_BUTTON	"Kliknij tu aby zobaczyc liste Cudow Swiata."
TOOLTIP_GL_SHOWWONDERS_BUTTON		"Cuda Swiata"
STATUSBAR_GL_SHOWTERRAIN_BUTTON	"Kliknij tu aby zobaczyc liste typow terenu."
TOOLTIP_GL_SHOWTERRAIN_BUTTON		"Teren"
STATUSBAR_GL_SHOWGOODS_BUTTON		"Kliknij tu aby zobaczyc liste towarow."
TOOLTIP_GL_SHOWGOODS_BUTTON		"Towary"
STATUSBAR_GL_SHOWTILEIMP_BUTTON	"Kliknij tu aby zobaczyc liste ulepszen segmentow."
TOOLTIP_GL_SHOWTILEIMP_BUTTON		"Ulepszenia segmentow"
STATUSBAR_GL_SHOWGOVS_BUTTON		"Kliknij tu aby zobaczyc liste ustrojow."
TOOLTIP_GL_SHOWGOVS_BUTTON		"Ustroje"
STATUSBAR_GL_SHOWSPECIAL_BUTTON	"Kliknij tu aby zobaczyc liste rozkazow jednostek."
TOOLTIP_GL_SHOWSPECIAL_BUTTON		"Rozkazy jednostek"
STATUSBAR_GL_SHOWCONCEPTS_BUTTON	"Kliknij tu aby zobaczyc liste koncepcji."
TOOLTIP_GL_SHOWCONCEPTS_BUTTON	"Koncepcje"
STATUSBAR_GL_ENTERSEARCH_BUTTON	"To search for a specific item, enter a keyword in the space to the right."
TOOLTIP_GL_ENTERSEARCH_BUTTON		"Enter Search Word"
STATUSBAR_GL_SEARCHTEXT_BOX_DISPLAY	"Wpisz cos aby znalezc informacje na dany temat."
TOOLTIP_GL_SEARCHTEXT_BOX_DISPLAY	"Enter Search Word"
STATUSBAR_GL_STATSBOX_DISPLAY		"This is a list of stats for the particular item."
TOOLTIP_GL_STATSBOX_DISPLAY		"Stats"
STATUSBAR_GL_GAMEPLAY_TAB_BUTTON	"Wybierz jakas pozycje z listy i kliknij tu aby dowiedziec sie jakie ma znaczenie w grze."
TOOLTIP_GL_GAMEPLAY_TAB_BUTTON	"Gameplay Impact"
STATUSBAR_GL_HISTORY_TAB_BUTTON	"Wybierz ta zakladke aby przeczytac krotka notke historyczna na dany temat."
TOOLTIP_GL_HISTORY_TAB_BUTTON		"Historical Context"
STATUSBAR_GL_TECHTREE_TAB_BUTTON	"Wybierz ta zakladke aby zobaczyc drzewo technologiczne."
TOOLTIP_TECHTREE_TAB_BUTTON		"Tech Tree"
STATUSBAR_GL_CLOSE_BUTTON		"Kliknij tu aby opuscic Wielka Biblioteke i powrocic do swojego imperium."
TOOLTIP_GL_CLOSE_BUTTON			"Leave the Great Library"

# Ranking Screen
STATUSBAR_RANKSCRN_YEARTURN_TOGGLE_BUTTON		"Click to switch between years and turns."
TOOLTIP_RANKSCRN_YEARTURN_TOGGLE_BUTTON     "Year/Turn Toggle"
STATUSBAR_RANKSCRN_SELECT_MEASURE_DISPLAY		"Select a metric from this menu to view your empire's rank amongst its peers."
TOOLTIP_RANKSCRN_SELECT_MEASURE_DISPLAY		"Select a metric"
STATUSBAR_RANKSCRN_CLOSE_BUTTON			"Click here to leave the rankings screen and return to you empire."
TOOLTIP_RANKSCRN_CLOSE_BUTTON				"Exit"
